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  Normals very blocky  (Read 16402 times)
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Offline theagentd
« Reply #30 - Posted 2012-12-01 19:56:54 »

Looking good, but be sure too use one byte value per terrain type or you won't be able to get transitions between all different terrain types. =S

Myomyomyo.
Offline RobinB

JGO Ninja


Medals: 45
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #31 - Posted 2012-12-02 09:11:47 »

Looking good, but be sure too use one byte value per terrain type or you won't be able to get transitions between all different terrain types. =S

Thank you.
I am indeed going to, but it needs an second buffer am i right?
Since the used buffer is an float buffer, i cant use it to send bytes?
Offline Roquen

JGO Kernel


Medals: 518



« Reply #32 - Posted 2012-12-02 09:42:17 »

If in the next couple of weeks I don't throw up something on feature-points...someone poke me with a reminder.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline RobinB

JGO Ninja


Medals: 45
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #33 - Posted 2012-12-02 10:22:37 »

If in the next couple of weeks I don't throw up something on feature-points...someone poke me with a reminder.

You got me curious.
What are you talking about?
Offline theagentd
« Reply #34 - Posted 2012-12-02 20:58:04 »

Looking good, but be sure too use one byte value per terrain type or you won't be able to get transitions between all different terrain types. =S

Thank you.
I am indeed going to, but it needs an second buffer am i right?
Since the used buffer is an float buffer, i cant use it to send bytes?
Just use a ByteBuffer and you can mix and match any data type. They have a putFloat() function as well as versions for any data type.

Myomyomyo.
Offline RobinB

JGO Ninja


Medals: 45
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #35 - Posted 2012-12-02 21:38:42 »

Looking good, but be sure too use one byte value per terrain type or you won't be able to get transitions between all different terrain types. =S

Thank you.
I am indeed going to, but it needs an second buffer am i right?
Since the used buffer is an float buffer, i cant use it to send bytes?
Just use a ByteBuffer and you can mix and match any data type. They have a putFloat() function as well as versions for any data type.

Awsome!
Offline Roquen

JGO Kernel


Medals: 518



« Reply #36 - Posted 2012-12-03 07:18:48 »

If in the next couple of weeks I don't throw up something on feature-points...someone poke me with a reminder.

You got me curious.
What are you talking about?

http://en.wikipedia.org/wiki/Poisson_distribution
Offline matheus23

JGO Kernel


Medals: 138
Projects: 3


You think about my Avatar right now!


« Reply #37 - Posted 2012-12-03 18:30:19 »


Pah! Easy  persecutioncomplex

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
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