How do you draw hexagonal maps like that? I mean.. With different heights... Etc.
I would love to see the playtest exactly as it is in java

All the code and assets are open source - just hit 'menu->view page source' in your browser.
A hex grid is essentially a distorted square grid so most of the maths is pretty straightforward. Because I'm allowing rotation it does get a bit trickier but in short: once you can draw a 'flat' hex grid then changing the heights isn't hard at all (but then you have to have rotation so your characters don't get hidden by hills).
that's a very nice game, I love it =D
but I found a bug(I'm kinda good to find strange bugs =P), when if I move more than two "blocks" away, and in the middle way I press 'M' to see the map, when I return I can move even further =P
and I kinda can do it many times to move forever xD
see you

edit:
PS: to see the options to move again you just need to rotate the map

Loool! Well found! That's really cool - infinite move points FTW! Er, maybe I should fix that...
Really glad you like it! Any new cards you think would be good? Enemies you'd like to meet?