Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (686)
Games in Android Showcase (198)
games submitted by our members
Games in WIP (758)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Gamepad Deadzone  (Read 1137 times)
0 Members and 1 Guest are viewing this topic.
Offline novasharp

Junior Devvie


Medals: 1
Projects: 1


Gamemaker


« Posted 2012-11-23 14:27:37 »

Hi,

I am using a gamepad to control the movement and direction of my sprite.
My problem is that when I let go of the analog stick, my character turns to a random angle.
This is how I am determining the angle of my sprite:
1  
r = Math.PI / 2 + Math.atan2(gamepad.getYLeft(), gamepad.getXLeft());


Thanks,
novasharp

novasharp
Offline Cero
« Reply #1 - Posted 2012-11-23 15:11:54 »

Hi,

I am using a gamepad to control the movement and direction of my sprite.
My problem is that when I let go of the analog stick, my character turns to a random angle.
This is how I am determining the angle of my sprite:
1  
r = Math.PI / 2 + Math.atan2(gamepad.getYLeft(), gamepad.getXLeft());


Thanks,
novasharp

So what library are you using for the gamepad ? they have usually functionality for this.
Although I can say, it often happens due to overused controllers... my ps2 controller will do the same in every game, I have to fiddle around

Offline Riven
Administrator

« JGO Overlord »


Medals: 1238
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #2 - Posted 2012-11-23 15:45:57 »

Why rely on hardware when you can fix it with code?
1  
2  
3  
4  
5  
6  
7  
final float deadZone = ...;

float dx = gamepad.getYLeft();
float dy = gamepad.getXLeft();
if(dx*dx+dy*dy > deadZone*deadZone) { // sqrt(dx^2 + dy^2) > deadZone
   r = Math.PI / 2 + Math.atan2(dy, dx);
}

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline novasharp

Junior Devvie


Medals: 1
Projects: 1


Gamemaker


« Reply #3 - Posted 2012-11-23 16:30:54 »

I am using JInput.

the Gamepad class that I am using is just a quick wrapper around it to find the first gamepad and get the values from it.

novasharp
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
roseslayer (515 views)
2016-08-06 11:43:29

roseslayer (472 views)
2016-08-06 09:43:11

xTheGamerCodes (546 views)
2016-08-04 15:40:59

xTheGamerCodes (541 views)
2016-08-04 15:40:24

orrenravid (886 views)
2016-07-16 03:57:23

theagentd (964 views)
2016-07-11 14:28:54

Hydroque (1060 views)
2016-07-06 05:56:57

Hydroque (1041 views)
2016-07-03 08:52:54

GrandCastle (855 views)
2016-07-01 09:13:47

GrandCastle (644 views)
2016-07-01 09:09:45
Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!