Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Sprite sheet in LWJGL  (Read 872 times)
0 Members and 1 Guest are viewing this topic.
Offline masteryoom

JGO Coder


Medals: 5
Projects: 3


If you look closely, you might see it turning...


« Posted 2012-11-23 07:16:36 »

How would you select different pictures in a sprite sheet to put on the screen with LWJGL?

Smiley
Offline Grunnt

JGO Knight


Medals: 22
Projects: 6


Complex != complicated


« Reply #1 - Posted 2012-11-23 11:28:24 »

Your question is a bit generic: do you have code examples of what you are trying to do?

You may consider using Slick2D or LibGDX, which both support easy-to-use sprite sheets out of the box.

Grunnt Games  Play my 4K games or follow development of Constellation Control, a back-to-basics 4X RTS.
Offline Varkas

JGO Knight


Medals: 14
Projects: 5


iDream


« Reply #2 - Posted 2012-11-23 12:21:23 »

Maybe I misunderstood the question, but isn't that just done by setting the texture coordinates so that the right area from the sprite sheet is put as texture on the sprite?

if (error) throw new Brick();
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline matheus23

JGO Wizard


Medals: 72
Projects: 3


You think about my Avatar right now!


« Reply #3 - Posted 2012-11-23 15:52:47 »

So ... actually it's pretty easy.

You've got a SpriteSheet, which has dimensions width and height (in pixels).
Usually for Texture coordinates you use these:
1st Vertex: x: 0; y: 0
1st Vertex: x: 1; y: 0
1st Vertex: x: 1; y: 1
1st Vertex: x: 0; y: 1


We could replace this by some variables: lowX, lowY, highX and highY:
1st Vertex: x: lowX; y: lowY
1st Vertex: x: highX; y: lowY
1st Vertex: x: highX; y: highY
1st Vertex: x: lowX; y: highY


To get the above example, we would use 1 for high and 0 for low.

Sooo, to draw "Sprites" from the SpriteSheet, you'd just change your high and low values.
If you've got a spritesheet which is 512 pixels of width and 512 pixels of height, and you want the Sprite in the SpriteSheet at position x: 32; y: 32 and width: 64; height: 64, then you'd easily use this:

1  
2  
3  
4  
sprite.lowX = sprite.pixelX / sheet.width;
sprite.lowY = sprite.pixelY / sheet.height;
sprite.highX = sprite.lowX + (sprite.pixelWidth / sheet.width);
sprite.highY = sprite.lowY + (sprite.pixelHeight / sheet.height);


It's pretty easy actually.

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Pages: [1]
  ignore  |  Print  
 
 

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (78 views)
2013-05-17 21:29:12

alaslipknot (89 views)
2013-05-16 21:24:48

gouessej (122 views)
2013-05-16 00:53:38

gouessej (114 views)
2013-05-16 00:17:58

theagentd (126 views)
2013-05-15 15:01:13

theagentd (113 views)
2013-05-15 15:00:54

StreetDoggy (158 views)
2013-05-14 15:56:26

kutucuk (180 views)
2013-05-12 17:10:36

kutucuk (179 views)
2013-05-12 15:36:09

UnluckyDevil (186 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.074 seconds with 21 queries.