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  Making game sounds ? how?  (Read 1049 times)
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Offline wreed12345

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« Posted 2012-11-22 15:21:41 »

I feel like this is a newb question so here it is; how do I make sounds for games I am making? I know I can download them but I want to know how to make them. I do have a musical background if that helps. What do you guys use to make sounds for your games?

Offline Agro
« Reply #1 - Posted 2012-11-22 15:22:55 »

I use the Java synthesizer to make my own sounds. AudioFormat, AudioLine, and buffers with random numbers to create sound. Cheesy

Offline wreed12345

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« Reply #2 - Posted 2012-11-22 15:23:53 »

But i dont mean like background music, like specific sounds for something like a gun shot maybe. something like that

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Offline Varkas
« Reply #3 - Posted 2012-11-22 15:39:39 »

You can use free sounds from the web. You can use a sound creating tool. And you can record real sounds. Different people favor different approaches.

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Offline wreed12345

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« Reply #4 - Posted 2012-11-22 15:48:30 »

what kind of sound creating tools are there?

Offline Damocles
« Reply #5 - Posted 2012-11-22 15:55:49 »

SFXR is a good (free) tool to create simple Retro Soundeffects.

http://www.drpetter.se/project_sfxr.html

Offline Jimmt
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« Reply #6 - Posted 2012-11-22 17:36:20 »

freesound.org
Offline krasse
« Reply #7 - Posted 2012-11-22 19:43:59 »

A pimped up SFXR:

http://www.bfxr.net/

Offline krasse
« Reply #8 - Posted 2012-11-22 20:16:37 »


Also, this book is quite fantastic when it comes to understanding sound effects better. I am not so fond of pure data though.

Offline wreed12345

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« Reply #9 - Posted 2012-11-22 21:28:01 »

Thanks guys for all the help, ill be sure to use these resources in the game im making!

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Offline StumpyStrust
« Reply #10 - Posted 2012-11-22 23:30:58 »

I use FL Studio and it works great...key thing is just find a synthesizer you like and use it. I have made some ridiculously cool sound effects by just thunking around. Another way is to take a sample say from one of the links above and process the shit out of it.

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