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  Izzy's Revenge  (Read 8115 times)
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Offline The-Next

Senior Member


Medals: 5
Projects: 1



« Reply #30 - Posted 2013-07-22 22:15:18 »

This is a WIP of Izzy's workshop. You can see some of the machines that Izzy created during the last years. What do you think?




Offline indie4fun

Junior Newbie





« Reply #31 - Posted 2013-08-09 12:31:42 »

Beyond Izzy’s house

Izzy lives in Steelbridge, a city divided by a river. The city began to gain importance following the building of a bridge which linked  its two parts, defining its present name and facilitating communication and trade.
    With the construction of the bridge a guild came,  dedicated to the iron works, which took control over production and distribution of steam techonogy based on machinery. Three other guilds are supported by this one: the airships guild, the pharmacy guild and the liquors one.
   Because of the greed of their leaders, the four guilds gathered a huge power and they own the control of the whole city.

The first guild we’re working on:
    Airships guild:

The airship guild has managed to create flying machines that allow to move people and goods to remote places. It controls all flying city’s traffic.


Offline indie4fun

Junior Newbie





« Reply #32 - Posted 2013-08-29 19:25:13 »

We've been working these days in several concept art illustrations. What do you think about this one? It's a poster starring Izzy and the four main bosses she has to beat. We want them to be different in their personalities and in their look.

Hope you like it! We plan to give some postcards with this same design at the London's Campus Party!  Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline elamre

JGO Coder


Medals: 17
Projects: 1


hitar!


« Reply #33 - Posted 2013-08-29 19:57:27 »

What are the challenges going to be? Will there be enemies or will it be a puzzle solver most of the time?
I like the cute textures though:)

My projects:
Tower Defence!]http://www.java-gaming.org/topics/iconified/25690/view.html]Tower Defence! [lll.......] 30%!
Lightsnakerider! [llllll....] 60%!
Offline The-Next

Senior Member


Medals: 5
Projects: 1



« Reply #34 - Posted 2013-08-29 20:12:23 »

Hi! the idea is to do a mix between a platformer and a beat'em up. I have already prepared the particles systems for the blood Tongue

In the development area, i've been working the last days trying to make windowed Vsync to work in Java2D. I've also managed split the game in two execution threads, one for game physics and other for screen rendering. I needed to add some synchronization between both threads in order to avoid stuttering. Now the screen sliding and the game is super-smooth Smiley
Offline indie4fun

Junior Newbie





« Reply #35 - Posted 2013-12-20 20:26:20 »

Hey guys!

Izzy is already able to attack! we made a video with the new movements and you can see her walking accross Steelbridge streets (work in progress)

What do you think about it? Do you like the new designs for the city?  Smiley

<a href="http://www.youtube.com/v/uGTz4ZWAhZk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/uGTz4ZWAhZk?version=3&amp;hl=en_US&amp;start=</a>
Offline The-Next

Senior Member


Medals: 5
Projects: 1



« Reply #36 - Posted 2013-12-25 09:06:26 »

We programmed for Izzy's revenge a very very basic physics functionality. Some elements like the main character, projectiles or enemies extends from a class named "Physicable". This class provide several characteristics like position, speed, acceleration, friction or air friction as well as some methods for detecting collisions.

Using these features, when Izzy gets harmed, we added some speed in the reverse direction as a knockback. You can see what happens with too high speeds XD:


<a href="http://www.youtube.com/v/zZsJMWMAexM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/zZsJMWMAexM?version=3&amp;hl=en_US&amp;start=</a>
Offline The-Next

Senior Member


Medals: 5
Projects: 1



« Reply #37 - Posted 2014-02-01 09:42:40 »

Little by little, we keep pushing.

Surprisingly the java2D engine works quite well, better than expected. We can run the game at 60fps in low-end GPUs like the intel HD4000 and geforce 9500.

We started to use textures with java2D texturepaint, it works quite well, with no performance penalty in comparison to direct image drawing. It works even better in some cases.

I'm totally reworking the code in order to follow the "clean code" directives. I feel quite happy with the result.


Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Reply #38 - Posted 2014-02-01 23:18:47 »

Nice job man (guys?)! You seem to be doing really well with this project! I like the knock back too. It is hilarious.

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline The-Next

Senior Member


Medals: 5
Projects: 1



« Reply #39 - Posted 2014-04-12 12:57:48 »

thanks a lot!

we finally have some ingame enemy killing action. For programming a basic AI I used a quite simple algorithm based on the state object pattern. really clean and nice:

<a href="http://www.youtube.com/v/Phov5OJjwiE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Phov5OJjwiE?version=3&amp;hl=en_US&amp;start=</a>
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Reply #40 - Posted 2014-04-12 21:14:52 »

The enemies remind me of the Hotline Miami pig-skin  Smiley.

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline The-Next

Senior Member


Medals: 5
Projects: 1



« Reply #41 - Posted 2014-04-13 10:38:04 »

hahaha, maybe you're right.

I have to say that for us hotline miami is one of the funniest indie games eves. We watched yesterday the teaser of hotline miami 2 about 100 times! amazing!
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