krasse
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Posted
2012-11-15 18:52:07 » |
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This is not a new game but it is freeware from now on Download Here! (Windows installer, older version of LWJGL, 32-bit only) Download Here Also! (Zip file with LWJGL 2.8.5) Run the unzipped zip file with: 1
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It is made with lwjgl. I have unfortunately lost the source code for it  Also, the highscore/replay submission doesn't work since the site springworldchallenge.com is not active. http://www.youtube.com/v/QEFVne1exL4?version=3&hl=en_US&start=
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krasse
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Reply #1 - Posted
2012-11-15 23:43:06 » |
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Could this game become featured perhaps?
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ReBirth
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Reply #2 - Posted
2012-11-16 03:17:02 » |
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About that, you need to wait for Kappa coming 
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Games published by our own members! Check 'em out!
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Mads
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Reply #3 - Posted
2012-11-16 08:08:58 » |
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Awesome! I really like this game 
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krasse
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Reply #4 - Posted
2012-11-16 10:31:22 » |
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Awesome! I really like this game  Thanks! I'll maybe port it to Android (after decompilation/rewrite, sigh...) It was this game that tought me to not implement my own script language. It uses a really crappy XML-based script language for the levels  . It is very mod-friendly though.
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namrog84
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Reply #5 - Posted
2012-11-16 11:06:49 » |
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rawr said I had wrong version of java then a bunch of errors then downloaded java 6 built in, no luck then downoaded installed java x64 direct from oracle, no luck tried commandline java 6 x64, said there wasnt proper lwjgl for 64? (include those!) then i downloaded java 6 x32 and command lined it arghh, it is grabbing the wrong java, i have too many jre's installed manually type in location of java 6 x32 recent install, using the commandline java method to execute the zip(the exe never worked) and it worked! YAY it was actually quite fun. There are some really cool and unique things in the game, especially the destruction and your solution to 'car flipped over??, its okay! hood rocket!' I think if you polished it up a little for android and/or tablet, you could have a really true winner there. look at #2 https://play.google.com/store/apps/category/GAME/collection/topselling_freedirect link: https://play.google.com/store/apps/details?id=com.fingersoft.hillclimbI think your game with a little tweaking, could be beat that game and be so much more, and that game got over 5 million installs, in a relatively short time.
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"Experience is what you get when you did not get what you wanted"
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krasse
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Reply #6 - Posted
2012-11-16 11:34:26 » |
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rawr said I had wrong version of java
then a bunch of errors
then downloaded java 6 built in, no luck then downoaded installed java x64 direct from oracle, no luck tried commandline java 6 x64, said there wasnt proper lwjgl for 64? (include those!) then i downloaded java 6 x32 and command lined it arghh, it is grabbing the wrong java, i have too many jre's installed
manually type in location of java 6 x32 recent install, using the commandline java method to execute the zip(the exe never worked)
and it worked! YAY
I love your persistence! Thanks for the advice and the link to that game 
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Mads
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Reply #7 - Posted
2012-11-16 11:42:26 » |
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I have unfortunately lost the source code for it  WHAT? How do you lose source code for such an elaborate game? You used to sell this, didn't you?  Is the destruction/physics your own (as in written by you)?
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krasse
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Reply #8 - Posted
2012-11-16 11:57:36 » |
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WHAT? How do you lose source code for such an elaborate game? You used to sell this, didn't you?  Is the destruction/physics your own (as in written by you)? Yeah I sold a whopping 5 or 6 copies  The physics engine is my own. You can see all the versions of it in this video
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krasse
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Reply #9 - Posted
2012-11-16 12:01:38 » |
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The zip-file now contains the latest version of lwjgl (sorry if you got the one with the profile "krase"  ). It seems to work 
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Games published by our own members! Check 'em out!
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krasse
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Reply #10 - Posted
2012-11-16 12:23:35 » |
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WHAT? How do you lose source code for such an elaborate game?
I made the mistake to just let the code evolve and not save the old version. It is not actually lost, but it can't be used for the old game without a serious rewrite or decompilation. I wanted to make a space shooter but the project just halted 
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ReBirth
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Reply #11 - Posted
2012-11-16 12:44:54 » |
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I made the mistake to just let the code evolve and not save the old version.
Use github next time maybe? 
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krasse
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Reply #12 - Posted
2012-11-16 12:50:22 » |
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Use github next time maybe?  git-what? Edit: sorry, forgot the 
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krasse
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Reply #14 - Posted
2012-11-16 13:08:15 » |
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Yeah, sorry, I forgot to add a  . I know about github but I haven't started using it yet. It would have helped me now if I had used any such system 4 years ago.
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ReBirth
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Reply #15 - Posted
2012-11-16 13:11:39 » |
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Because you can reverse your modification. I just started using it one week ago and for someone who didn't understand git system (I used bzr in past), it's quite complicated.
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plastygrove
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Reply #16 - Posted
2012-11-23 18:13:37 » |
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Wow, this game is real professional. And this was made without version control? You're kidding right? It's quite difficult too. Not an easy game. 
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krasse
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Reply #17 - Posted
2012-11-23 20:30:02 » |
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Wow, this game is real professional. And this was made without version control? You're kidding right? It's quite difficult too. Not an easy game.  No version control, that's the truth  Probably an Android version next year. Would be fun to cooperate with a skilled Android/libgdx dev and an artist and share the rewards  . Someone who believes in this adventure?
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plastygrove
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Reply #18 - Posted
2012-11-23 20:35:22 » |
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No version control, that's the truth  Might I recommend a few then?  If your project is open-source, I would suggest go with github, gitorious or code.google.com. The last one supports Mercurial and Subversion as well. Otherwise, you can try bitbucket.org which has private repos for upto 5 users/project.
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krasse
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Reply #19 - Posted
2012-11-23 20:51:42 » |
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I'll probably go with github or google code. I have used cvs and subversion for other larger research projects, but I've never set anything up myself.
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teras
Junior Newbie
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Reply #20 - Posted
2013-01-02 12:58:27 » |
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Sorry for the off topic, byt it seems that here is the only place to contact you. I've seen that you are the author of the open source jcgmusic. Unfortunatey I can't find it anywhere. Is there any luck to post it somewhere and make it available somehow?
Thank you
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Jimmt
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Reply #21 - Posted
2013-01-02 19:00:54 » |
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Just send him a pm if you want to contact him.
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krasse
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Reply #22 - Posted
2013-01-03 08:11:12 » |
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Sorry for the off topic, byt it seems that here is the only place to contact you. I've seen that you are the author of the open source jcgmusic. Unfortunatey I can't find it anywhere. Is there any luck to post it somewhere and make it available somehow?
Thank you
This is a link to the zip-file with the jcgmusic source codeI'll update the jcgMusic thread as well  (Edit: done!)
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teras
Junior Newbie
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Reply #23 - Posted
2013-01-04 02:32:59 » |
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Just send him a pm if you want to contact him.
Well, I tried but I couldn't - I couldn't find how, anyway.
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