Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Unexpected mouse behaviour in Appletviewer  (Read 266 times)
0 Members and 1 Guest are viewing this topic.
Offline Corvid

Senior Newbie


Projects: 1


/*do not read this code sober*/


« Posted 2012-11-15 14:42:28 »

Ok, so I'm attempting a game for the 4k, but having a bit of a strange bug reading the mouse co-ords. 

At the moment I'm just drawing a sprite at the mouse coords and noticing that in Appletviewer the location is way off, by as much as 200-300 pixels. It's not constant either, as if I move or resize the window, the offset changes.

It works as expected when viewing in a browser.. the sprite sits nicely under the mouse pointer.

Like many of the 4k games I'm just overriding handleEvent and getting the mousex,mousey that way

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
 public boolean handleEvent(Event e) 
    {
        switch (e.id)
        {
          ...keyboard and other stuff here...

            case Event.MOUSE_MOVE:
            case Event.MOUSE_DRAG:
                mousex = e.x;
                mousey = e.y;
                break;
        }
        return false;
    }

 
I also noticed that quite a few of the 4k games which use mouse control also are way off when opened using AppletViewer.

This is annoying mainly because it's quicker to fire up AppletViewer when debugging than to open a browser and wait for the JRE plugin to init.
 
Should I be modifying mousex and mousey to take anything else into account (like window position)?

D

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (76 views)
2013-05-17 21:29:12

alaslipknot (87 views)
2013-05-16 21:24:48

gouessej (117 views)
2013-05-16 00:53:38

gouessej (112 views)
2013-05-16 00:17:58

theagentd (125 views)
2013-05-15 15:01:13

theagentd (112 views)
2013-05-15 15:00:54

StreetDoggy (156 views)
2013-05-14 15:56:26

kutucuk (178 views)
2013-05-12 17:10:36

kutucuk (178 views)
2013-05-12 15:36:09

UnluckyDevil (185 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.067 seconds with 20 queries.