Java-Gaming.org Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (616)
Games in Android Showcase (173)
games submitted by our members
Games in WIP (659)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Typed Input  (Read 1017 times)
0 Members and 1 Guest are viewing this topic.
Offline SonicPixelation

Senior Newbie





« Posted 2012-11-14 14:57:23 »

I am using the slick2d API and I wanted to make a input system that its typed. basically if I wanted to name a new game save or character or type in a IP the same way minecraft does, how would I go about doing this with slicks Input system.
Offline actual

JGO Coder


Medals: 25



« Reply #1 - Posted 2012-11-14 15:48:10 »

A short thread on JGO that has a code example.

what are you having trouble with, specifically? Is that you don't know how to get keyboard input at all, or is it that you're not sure how to "hold on to" the text that is being typed in as the user types it?
Offline SonicPixelation

Senior Newbie





« Reply #2 - Posted 2012-11-14 16:52:11 »

I know how to get keyboard input, what I want it to do is record it to a string that can be referenced at a later time.

Edit: I looked at the link you sent and I have tried using that method and it basically spams any key I press, and the method is called key pressed, so i am not sure whats going on.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Vladiedoo
« Reply #3 - Posted 2012-11-15 02:26:38 »

Based on actual's post on a post I made this code, this may not be the best solution to your problem but it works.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
private boolean isMyInputListenerCreated = false;
private StringBuffer userInputForIP = new StringBuffer();

public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException {
   Input i = gc.getInput();

   // Only create MyInputListener once.
   if (!isMyInputListenerCreated) {
      createMyInputListener(i);
      isMyInputListenerCreated = true;
   }
}
private void createMyInputListener(Input i) {
   i.addKeyListener(new MyInputListener());
}
class MyInputListener implements KeyListener {
   public void keyPressed(int key, char c) {
      if (key == 14) {
         // If the key is backspace and the length of the String Buffer isn't zero, delete the last character.
         if (userInputForIP.length() != 0) {
            userInputForIP.deleteCharAt(userInputForIP.length() - 1);
         }
      } else if (key == 2 || key == 3 || key == 4 || key == 5 || key == 6 || key == 7 || key == 8 || key == 9 || key == 10 || key == 11 || key == 52) {
         // If key is a number or '.' then include it.
         userInputForIP.append(c);
      }
      System.out.println("Key: " + key + " Char: " + c + " StringBuffer: " + userInputForIP);
   }

   public void keyReleased(int key, char c) {
   }

   public void inputEnded() {
   }

   public void inputStarted() {
   }

   public boolean isAcceptingInput() {
      return true;
   }

   public void setInput(Input arg0) {
   }
}
Offline davedes
« Reply #4 - Posted 2012-11-15 03:00:22 »

Slick has a basic TextField UI. See the tests package for examples on usage.

For something more powerful/complex, use TWL.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
Coldstream24 (16 views)
2015-09-03 00:41:28

Andrew_3ds (27 views)
2015-09-01 19:08:10

afikri (18 views)
2015-08-31 09:30:22

afikri (25 views)
2015-08-31 09:30:07

afikri (13 views)
2015-08-31 09:27:24

afikri (16 views)
2015-08-31 09:26:40

Roquen (30 views)
2015-08-29 11:30:54

GamerC4 (36 views)
2015-08-22 20:38:50

GamerC4 (33 views)
2015-08-22 20:37:18

GamerC4 (40 views)
2015-08-22 20:37:01
HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!