Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Newbie hex map  (Read 442 times)
0 Members and 1 Guest are viewing this topic.
Offline Wandering Inquisitor

Junior Newbie





« Posted 2012-11-12 08:32:08 »

Hello,
I am looking for any advice on how to approach a simple hex based game.  The map is hexagonal rather than square and I’d like the size (radius from the center) to be chosen by the player.  I’ve got most all the other components of the game written out in my notes but I’m not sure how hex grids are usually handled.  Are they usually treated as arrays (two dimensional arrays maybe) or is there another way?
Offline Phased
« Reply #1 - Posted 2012-11-12 08:36:50 »

I'm sure its handled the exact same as square tile map, just a different rendering technique.

How to get the center?
You could use the 2 point distance formula

http://www.purplemath.com/modules/distform.htm

distance = the square root of ( (x2 - x1)2 + (y2 - y1)2)


then divide the distance by 2 to get the raidus.
Offline Wandering Inquisitor

Junior Newbie





« Reply #2 - Posted 2012-11-13 02:56:01 »

Thanks!  Smiley I'm not as far as rendering anything, just trying to get something to work through the console.  Do you know any tutorials on how to setup a square map?  I've gotten a few square maps to work in another project but it was pretty ugly and didn't rely on coordinates but direct connections in each square.
Games published by our own members! Check 'em out!
Try the Free Demo of Droid Assault
Offline loom_weaver

JGO Coder


Medals: 16



« Reply #3 - Posted 2012-11-13 03:32:46 »

Amit's Game Programming pages probably has the best in-depth treatise regarding hex maps and coordinates.

http://www-cs-students.stanford.edu/~amitp/gameprog.html
Offline Wandering Inquisitor

Junior Newbie





« Reply #4 - Posted 2012-11-13 07:32:40 »

Awesome, that site is great!  I think I've worked out all my issues with the map.  Thanks guys!  Grin
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (76 views)
2013-05-17 21:29:12

alaslipknot (89 views)
2013-05-16 21:24:48

gouessej (117 views)
2013-05-16 00:53:38

gouessej (113 views)
2013-05-16 00:17:58

theagentd (125 views)
2013-05-15 15:01:13

theagentd (112 views)
2013-05-15 15:00:54

StreetDoggy (156 views)
2013-05-14 15:56:26

kutucuk (178 views)
2013-05-12 17:10:36

kutucuk (178 views)
2013-05-12 15:36:09

UnluckyDevil (186 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.084 seconds with 21 queries.