Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (495)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Space game (very early) prototype - constructive criticism please  (Read 571 times)
0 Members and 1 Guest are viewing this topic.
Offline Mac70
« Posted 2012-11-11 14:03:29 »

Like in topic. This is my first serious game (or rather its prototype) made in LWJGL, I would like to make sure that so far I'm doing everything right. Currently you only can move using WASD or arrow keys. I will be very grateful for any help. Wink

I am using replacement textures found on google graphics, I will replace them with my own later, when first milestone (combat engine) will be ready. This is just test, I know there are graphical bugs associated with transparency.

You can run game using "run.bat".

Besides, I have one more question - is LWJGL good choice for 2D action RPG in space?

https://dl.dropbox.com/u/67758055/Test_LWJGL.zip

Check out my Devblog! Smiley
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #1 - Posted 2012-11-11 15:46:30 »

Mod should move this to WIP board.

And yes of course, LWJGL is good for any graphics, although it'd be easier to use a wrapping library for 2D, like Slick2D or libGDX.

Offline actual

JGO Coder


Medals: 23



« Reply #2 - Posted 2012-11-11 15:57:33 »

Look decent so far. Two small things; (1) Clicking the window close button didn't do anything, I had to Ctrl-C the command window. (2) It would be interesting to see a (smaller) trail of engine thrust when you turn the ship. So if the player turns clockwise there would be a small thrust coming from the upper left and lower right corners.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mac70
« Reply #3 - Posted 2012-11-11 16:21:08 »

Look decent so far. Two small things; (1) Clicking the window close button didn't do anything, I had to Ctrl-C the command window. (2) It would be interesting to see a (smaller) trail of engine thrust when you turn the ship. So if the player turns clockwise there would be a small thrust coming from the upper left and lower right corners.

1. I will add action listener to the close button soon.
2. I will do it later, when I will have final ship textures.

Source code of this prototype: https://dl.dropbox.com/u/67758055/Source.zip. Could someone more experienced check it and tell me if I'm doing something wrong or in unefficient way? I will be very, very thankful. Cheesy

Check out my Devblog! Smiley
Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #4 - Posted 2012-11-11 17:32:17 »

Seems really familiar haha XD

Well, look at my version, maybe you find some inspiration;
http://www.java-gaming.org/topics/space/27474/view.html

Main things:
- When there are no stars or background in view, you dont have any sence of direction since its all black around you.
- Its easy to get lost, i would recomment some navigation.

*And yes lwjgl is really good for this, it allows you to extent your game easy if you would want to add things like 3d planets.
  There are some higher level engines, but this way you will learn much more.
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 131
Projects: 4
Exp: 3 years



« Reply #5 - Posted 2012-11-11 17:41:19 »

screenshot please?
Offline Mac70
« Reply #6 - Posted 2012-11-11 17:52:20 »

As requested:


Check out my Devblog! Smiley
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

BurntPizza (14 views)
2014-09-19 03:14:18

Dwinin (31 views)
2014-09-12 09:08:26

Norakomi (58 views)
2014-09-10 13:57:51

TehJavaDev (79 views)
2014-09-10 06:39:09

Tekkerue (40 views)
2014-09-09 02:24:56

mitcheeb (62 views)
2014-09-08 06:06:29

BurntPizza (45 views)
2014-09-07 01:13:42

Longarmx (30 views)
2014-09-07 01:12:14

Longarmx (36 views)
2014-09-07 01:11:22

Longarmx (36 views)
2014-09-07 01:10:19
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!