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  Red Baron  (Read 4085 times)
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Offline JFixby
« Posted 2012-11-09 18:18:41 »



Hello game developers!
Here I want to present a WIP of my game called Red Baron, the game I develop last two years.
Firstly some screen-shots:









Click to Play











Then a few demos:

1) The latest explosions demo under the libGDX library (the best library ever!):

<a href="http://www.youtube.com/v/bCAype9DZCk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/bCAype9DZCk?version=3&amp;hl=en_US&amp;start=</a>

2) Physics demo under AndEngine, Febrary 2012:

<a href="http://www.youtube.com/v/vXgXpIVvbx0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/vXgXpIVvbx0?version=3&amp;hl=en_US&amp;start=</a>

3) Main Menu

<a href="http://www.youtube.com/v/Ew1qmtgk9FY?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Ew1qmtgk9FY?version=3&amp;hl=en_US&amp;start=</a>

Plot:

Initially I was going to make the game based on the First World War, but little by little during the year the concept of the game has changed. I’ve decided that there is no point in limiting myself and revised the plot into a new direction.

The first part.
Not-so-far future (around 2050), some aliens invade the Earth and begin colonization. As the main weapon they use an electromagnetic impulse, that completely destroys all modern Terran armored units. Therefore, the Terrans, after destroying fights, have to retreat asap and hide in some underground hideouts, trying to save the military forces and some civilians. The end of the first part.

The second part.
 After 10 years of the protracted war Terrans got used to the state of affairs, they live underground and use various weaponry models from the First World War, for example – wooden triplanes. Wooden, because they have only engine and ammunition made of metal, thus they are not disturbed by the electromagnetic armament of the enemy (though there is a lot of other problems).

Gaining the efficiency in the fights against the colonizers, the earthmen turn back to the old-school aerial combat style of the aces. The old tricks from the WW1 are used again: tailing the enemy, dead-loops, stalling into the spin, and other cool things that are supported by my game engine (e.g. throwing a bomb over a mountain by a parabolic trajectory)..

During the work on the plot I have lost the reference to the Red Baron, but I think it’s ok. Smiley

Currently I develop under the libGDX library (best library ever!)

There you can find more detailed info about the project: http://jfix.by/red-baron/
and development blog: http://jfix.by

Enjoy and have a nice day!
J

my dev log: http://jfix.by/
Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #1 - Posted 2012-11-10 00:08:00 »

It's multi not multy Grin (on 6th screenshot Grin)

Smiley
Offline JFixby
« Reply #2 - Posted 2012-11-10 04:55:02 »

It's multi not multy Grin (on 6th screenshot;D)

haha, sure Smiley

my dev log: http://jfix.by/
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 132
Projects: 4
Exp: 3 years



« Reply #3 - Posted 2012-11-10 04:58:12 »

This looks really polished overall!! And it's always nice to see another libGDX developer. This would be really cool both for mobile and desktop. Keep up the work, and remember to add different planes! Tongue
Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #4 - Posted 2012-11-10 05:25:24 »

But it does have great graphics. It almost looks polished enough to go in the Featured section. Good job.  Cheesy

Smiley
Offline JFixby
« Reply #5 - Posted 2012-11-11 14:16:37 »

Thank you! Probably I polish it too much, that's why it takes so long to finish the game Smiley

my dev log: http://jfix.by/
Offline JFixby
« Reply #6 - Posted 2012-11-22 14:18:26 »

Here is a short update. I'm publishing the secret materials from my mad-laboratory.  Grin

(click on each link to view larger image)

Airplanes take off through the tunnel on the left:

http://jfix.by/wp-content/uploads/2012/11/base5.jpg



On the left yellow platform will be a lighthouse. The island on the right is the anti-aircraft warfare  fortress. It's yellow platforms are made for LAA and HAA guns. Ammo comes from the underground. Also there will be a bridge in the middle.

http://jfix.by/wp-content/uploads/2012/11/defence5.jpg


Wasteland:

http://jfix.by/wp-content/uploads/2012/11/waste6.jpg


There will be the aliens base:

http://jfix.by/wp-content/uploads/2012/11/aliens5.jpg


And all together:

http://jfix.by/wp-content/uploads/2012/11/all5.jpg


Please comment and point out the mistakes you see! Smiley

my dev log: http://jfix.by/
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 132
Projects: 4
Exp: 3 years



« Reply #7 - Posted 2012-11-22 16:18:10 »

Do you have an artist? Because that's pretty good...
Offline JFixby
« Reply #8 - Posted 2012-11-22 16:35:02 »

Do you have an artist? Because that's pretty good...


No, I work alone for now. Thank you!
I'm the game designer, the programmer, the digital artist and the boss of all these my sub-personalities. persecutioncomplex
This is insanely hard, but this is how I'm working for the last two years.
Smiley

my dev log: http://jfix.by/
Offline JFixby
« Reply #9 - Posted 2012-12-10 23:20:06 »

Click to Play

my dev log: http://jfix.by/
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline JFixby
« Reply #10 - Posted 2012-12-19 04:26:58 »

Flight physics demo:

<a href="http://www.youtube.com/v/LfdqxnoDXAI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/LfdqxnoDXAI?version=3&amp;hl=en_US&amp;start=</a>

my dev log: http://jfix.by/
Offline JFixby
« Reply #11 - Posted 2012-12-21 00:49:01 »

units wip
 Wink

http://jfix.by/wp-content/uploads/2012/12/pub.png

my dev log: http://jfix.by/
Offline davedes
« Reply #12 - Posted 2012-12-21 01:30:40 »

Inspiring artwork. Smiley

Offline JFixby
« Reply #13 - Posted 2012-12-24 16:48:09 »

<a href="http://www.youtube.com/v/Qi6QQ_zpFpI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Qi6QQ_zpFpI?version=3&amp;hl=en_US&amp;start=</a>

This is the first public demo of my game.

The prototype is available at the Android Market: https://play.google.com/store/apps/details?id=com.jfixby.redbaron.publicdemo001

The game is hard and requires ace skills to control your aircraft. The air physics is close to the real one, so you can do all the tricks from the World War 1: tailing the enemy, dead-loops, barrel, stalling , cobra, also throwing a bomb over a mountain by a parabolic trajectory and more.

This is not finished game!

Enjoy testing, leave your feedback and have fun!

my dev log: http://jfix.by/
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 132
Projects: 4
Exp: 3 years



« Reply #14 - Posted 2012-12-24 16:51:01 »

Nice job, but you probably need smoke trails behind your aircraft to make it look more like flying and not hovering.
Offline JFixby
« Reply #15 - Posted 2013-01-02 20:57:19 »

Thanx, Jimmt. Sounds like a good idea.

my dev log: http://jfix.by/
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