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  Why I'm coming back to java and sticking with it: Ouya  (Read 11647 times)
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Offline sproingie

JGO Kernel

Medals: 202

« Reply #30 - Posted 2012-11-09 19:29:54 »

At this point I'm convinced Ouya isn't an outright scam to swindle investors out of their money.  I still don't see it getting over the basic real world hurtles in the way of any new media device, let alone a game console ... unless it wants to play nothing but phone games on a TV for its whole existence, and then there's no way they'll get the sales volume needed to keep it at $100
Offline RobinB

JGO Ninja

Medals: 45
Projects: 1
Exp: 3 years

Spacegame in progress

« Reply #31 - Posted 2012-11-09 20:33:08 »

Finally someone to agree with Cheesy
Offline EgonOlsen
« Reply #32 - Posted 2012-11-09 21:44:05 »

Er... Tegra3? Pretty decent.
I don't like it much, at least the GPU part. Texture rendering accuracy is below PowerVR's and on par with Mali (which means pretty bad). The depth buffer's accuracy is laughable by default. You have to use an extension to enable a decent quality (but it still remains 16bit, there's no support for anything higher). Performance is ok, but nothing to get crazy about. I would prefer a PowerVR based solution any day.

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Offline Cero
« Reply #33 - Posted 2012-11-16 20:46:33 »

unless it wants to play nothing but phone games on a TV

Yeah its a big point many developers today still dont understand it. The GOOD games on a platform are the one that are specifically designed for that platform; it especially makes a difference when input schemes are different.

games that were made for a controller and being ported to a touch device, just for the heck of it, will fail: see Mega Man X ios port
and of course it goes the other way too, every touch game without touch will be duller. Especially considering there is no mouse - on pc you can do a touch game with just the mouse, like cut the rope HTML5 version. a controller doesnt have anything...

my point is, for good reason there are hardly ANY android games being developed with a controller in mind
hence all ouya games will be ports... OR someone will actually put all their eggs in one basket and make it almost an exclusive for the ouya (with maybe a pc port)

android games are touch controlled, there are hardly (if any) gamepad games
porting games to a different control scheme sucks.
Thats why the ouya will either have shitty ports or exclusives, which can only succeed if the console succeeds, which it wont

Offline Cero
« Reply #34 - Posted 2012-12-29 19:56:44 »

so the Ouya devkits are out. The console and controllers look cheap and flimsy.
I hope its just the devkits, but its not a good start.

Offline deepthought
« Reply #35 - Posted 2012-12-30 03:10:55 »

personally i'm more interested in the ouya for robotics depending on how the price/power ratio compares to the rpi and via APC.

Mad Scientist
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