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  Searching for a Tile based map editor  (Read 2398 times)
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Offline tdegroot96
« Posted 2012-11-07 21:15:22 »

While working on our game, we've decided to load maps i.o. randomly generating one. We are using Tiles for the ground and GameObjects for things that stay on the ground(Tile). What is the best map editor I should use for now? We also prefer GZip files. Thanks for any help! Smiley
Offline Varkas
« Reply #1 - Posted 2012-11-08 11:58:20 »

I don't know which is the best map editor. But Tiled seems to be apopular one:

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Offline tdegroot96
« Reply #2 - Posted 2012-11-08 14:47:39 »

We already tried this one but we are not sure which map file we should use.
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Offline Danny02
« Reply #3 - Posted 2012-11-08 15:02:14 »

see if a map format they offer seems sane for you, if not specify some format yourself.
Just use the tool, because it will save you so much time in comparison if you decide to build some yourself.
Offline krasse
« Reply #4 - Posted 2012-11-08 15:51:47 »

I find Tiled very good for tiles.
It is also OK for rectangular, free objects but not so good for polygons and lines.

Offline SwampChicken
« Reply #5 - Posted 2012-11-09 03:39:04 »

Woah. Wasn't tiled open source once? I faintly remember that you could look at the java source or am I getting confused with something else?
Offline tdegroot96
« Reply #6 - Posted 2012-11-09 09:22:45 »

So far I know Tiled is written in C++.
Offline Damocles
« Reply #7 - Posted 2012-11-09 09:27:53 »

I used Mappy before,
exporting my maps to csv

Offline krasse
« Reply #8 - Posted 2012-11-09 10:58:26 »

Woah. Wasn't tiled open source once? I faintly remember that you could look at the java source or am I getting confused with something else?

It was ported from Java but there are still some features in the Java version that haven't been ported yet. You can still download the Java version though.

The source for the Qt-version is available

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