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  Flashy Drawing  (Read 387 times)
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Offline Agro
« Posted 2012-11-07 05:56:12 »

I have a movable camera, and a small isometric field, and whenever I move the camera, the field flashes a lot(randomly draws, then doesn't draw, then draws again). Is there any way I can fix this? Do I need to double buffer?

Offline UprightPath
« Reply #1 - Posted 2012-11-07 05:58:57 »

I can't really help here, but... I can ask some leading questions that might help others: What library are you using to draw these things? If it's a specific library what are the classes that you're using? And perhaps posting a code snippet of your update/draw method might help.

Offline Agro
« Reply #2 - Posted 2012-11-07 06:31:12 »

Its in pure java in a repaint method:

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public void paint(Graphics g) {
      super.paint(g);
     
      map.render(g);
       
      g.dispose();
   }

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Offline Varkas

JGO Knight


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« Reply #3 - Posted 2012-11-07 14:50:43 »

I never used g.dispose() at the end of a paint method. Maybe it's the reason for the flashing? Why did you add that?

if (error) throw new Brick();
Offline princec
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« Reply #4 - Posted 2012-11-07 15:09:30 »

1. You need to double buffer.
2. Never call dispose() on a Graphics that you didn't .create() in the first place.

Cas Smiley

Offline Agro
« Reply #5 - Posted 2012-11-08 00:27:34 »

Alright, the flickering decreased by alot, something I can work with. i'll try to double buffer later. thanks for the help

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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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