I'm a fan of SRPGs, and when I was studying Android Development, it hit me that they should work really well on touch screen devices. Since then, I've been fiddling around with the development of a Framework for Strategy RPG games that I could use to put these types of games together relatively easily. Of course, once it is in a more complete state, I'd be using the Framework to make an actual game that I'd release on the Android Market and potentially elsewhere. I've been posting some videos of my progress to Youtube, and someone commented on one of my videos that it might be good to post about my project here... so here I am!
Since I have to include an image, I guess I'll go with a screenshot of the gameplay using debug assets:
I suppose a basic explanation is in order. The framework is for creating 2D grid-based SRPGs. The tiles seen on the map represent different types of terrain that may have attributes that affect an entity placed upon it. The colored circles represent different factions present on the map-- e.g. blue represents the player and red represents enemy units.
As I mentioned earlier, I have a few videos that should fill you in on the current features:The video quality is a little poor on this one, unfortunately, since I used poorly-made recording software.http://www.youtube.com/v/Z6raKTqpKcY?version=3&hl=en_US&start=http://www.youtube.com/v/yDbT0DUYuRc?version=3&hl=en_US&start=http://www.youtube.com/v/CB0v4YOfIQw?version=3&hl=en_US&start=This is a small update demonstrating Attack Confirmation (which lets you view targeted units) and multiple target attacks.
Anyway, I work on this project in my spare time as the sole developer, so the rate at which I update the project is dependent on my personal circumstances. Admittedly, it might be a little slow for the time being because I have a lot of stuff going on at the moment. Still, I'll do my best to get in at least
1-2 updates a month.