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  Ringvibe  (Read 3438 times)
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Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Posted 2012-11-04 06:15:51 »

In the spirit of the competition being introduced so early, I think it will be nice to show you a peek of what I've been working on for this competition...


Introducing Ringvibe!

It is a reflex action game that was inspired by TV show where kids were popping bubbles while I was eating fruit ring cereal. I've put about 3 weeks of work into it so far, most of it was trying to find a graphic style that would suit the game. Instead of screenshots, I'll just embed the applet in here so people can try it out. (It also gives me an excuse to try out the applet tag.)

Play Ringvibe on Java4K.com!!! Click Here!!!

[applet archive=ringvibe.jar class=b width=800 height=600]

A little bit of hints:
- Try clicking and exploding one ring at a time.
- Red rings increase time the fastest.
- Your goal is to fill the timer bar at the top with color. (More gray = bad!)
- Speed and accuracy are very important when chaining rings together!
- Select and destroy rings quickly to fill the timer bar fast and progress through the levels (and unlock power-ups).
- Linking rings is high risk, high reward; Link rings without missing a click to save precious time.
- Aim for red, orange, and yellow rings when low on time to stay in the game longer.
- Green, Blue, and Purple rings are excellent for breaking new high scores.

Have fun! Comments and suggestions are welcome too.


EDIT: Download here!!!

----------------
High Score Board
----------------

ctomni231 - 53280 - Level 5
Screem - 37330 - Level 5
Rebirth - 5300


Offline GabrielBailey74
« Reply #1 - Posted 2012-11-04 07:05:53 »

Oh noe's:
1  
Warning! Untrusted content: ctomni231 submitted an applet to JGO.

Offline matheus23

JGO Kernel


Medals: 108
Projects: 3


You think about my Avatar right now!


« Reply #2 - Posted 2012-11-04 09:58:39 »

Oh noe's:
1  
Warning! Untrusted content: ctomni231 submitted an applet to JGO.


Just click on "I allow this applet to run.".
In case you'd post an applet in a topic, there would be such a "warning" too.
Even if I did :O

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
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Legends of Yore - The Casual Retro Roguelike
Offline GabrielBailey74
« Reply #3 - Posted 2012-11-04 23:02:50 »

That's what pops up after I click 'I allow this applet to run'. :O
EDIT: Oops, that text is there even before i hit the button to allow it to run >...<
Probably throwing a Exception at me for UnsupportedMinorVersion, I refuse to upgrade my JRE atm.

Offline sproingie

JGO Kernel


Medals: 202



« Reply #4 - Posted 2012-11-05 00:28:41 »

I refuse to upgrade my JRE atm.

Then you should probably disable applets outright, unless you like getting pwn3d
Offline ra4king

JGO Kernel


Medals: 347
Projects: 3
Exp: 5 years


I'm the King!


« Reply #5 - Posted 2012-11-05 03:59:54 »

Congrats! You are the first person (excluding Riven) to have embedded an applet on this forum Smiley

Also you have successfully sucked up a whole half hour of my life Grin

Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #6 - Posted 2012-11-05 04:37:00 »

Thank you ra4king! Grin

Well, at least now I know why embedding an Applet in the forum wasn't done before. The first feedback posts are about the security warning. Sad I apologize for those who didn't get a chance to try it due to security, I'll have to see if I can get a quick downloadable .jar or something (in the first post)...

I think if that is the only problem though, it isn't bad for my first game entry into this forum. If it gets too addicting, you can force quit by holding the right-click over the score.

Offline ra4king

JGO Kernel


Medals: 347
Projects: 3
Exp: 5 years


I'm the King!


« Reply #7 - Posted 2012-11-05 05:06:00 »

Oh well that's because they're unfamiliar with it Tongue

Offline ReBirth
« Reply #8 - Posted 2012-11-05 05:39:31 »

So I guess this will be the first entry? Smiley

Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #9 - Posted 2012-11-05 23:46:53 »

Yeah, the moment Appel opens up the submissions. Doesn't he allow games to be uploaded way before December 1st? I think I saw a few cases where games were uploaded early, but I'm not sure.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #10 - Posted 2012-11-06 11:36:00 »

You just need to prepare everything and refresh the site every 5 seconds one day before Smiley

Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #11 - Posted 2012-11-10 17:48:04 »

Well, after a bit of time, I actually finished writing the instructions for this game.
(Hints are probably nice, but I don't think they are enough for knowing everything about a game.)

Even though it is kinda easy enough to figure out, some people like reading more than others.

Quote
--------------------------------------
Ringvibe - Complete Instructions
--------------------------------------


Left-Click: Select Rings
You can select as many as you want causing them to link. Linking rings causes your time to drain. Time will drain slowly as long as you are accurate.

Right-Click: Destroy All Rings
To stop time from dropping, you must destroy the linked rings. All linked rings explode together in chains. Each ring holds a time and score value which is added to your time and score.

Score Value: [Red - 10] [Orange - 20] [Yellow - 30] [Green - 40] [Blue - 50] [Purple - 60]
The higher the Score value of a ring, the less time value it has when destroyed. Red rings produce the highest time.

Timer Bar: Fill up the timer bar at the top with color to progress through the levels. If the timer bar loses all the color, you lose the game. In the middle of the timer bar is your score.

Power-ups: They are located randomly in the center of rings. Power-ups are unlocked as you progress through the levels. Diamond shaped ones affect the score, Hourglass ones affect the time.

- Bonus Reel: Adds 100 points of score or time to bonus reel. Known to increase in value the longer you last in the game.
- #x Chain: This multiplies the score and time value of rings by a "#" multiplier value.
- Bomb-Clear: Maximizes the value of rings and has a high chance of exploding all visible rings on screen, but it only affects either score or time.

The more rings you link together, the more powerful power-ups become. All power-ups are cumulative and can combine to make really powerful effects. Try not to explode power-up links for as long as you can!

To quit in-game: Hold down right mouse button for ~5 sec over the timer bar.

To win: Get to level 7 - You're a master of the game...
To slaughter: Get to level 13 - You're just insane!

Thanks for playing Ringvibe! Good Luck!

Thanks to everyone who gave this game a test, and a special thanks to those who gave feedback.
I did include something in-game if you managed to get past Level 6.

The game is more-or-less complete. (At the moment, after all the optimization and shrinking, I am right up on the limit... 4095 bytes)

Now with all the elements finally here the game is finally fully prepared! Any thoughts about the game/instructions/hints (before I finalize it)?

Offline kramin42
« Reply #12 - Posted 2012-11-11 03:21:49 »

I was bored, so I extracted your class file and ran this script (which is what I have been using) on it and it resulted in a file size of 3584 bytes (I also tested it and it runs fine).

EDIT:
I also have:
1  
java Zip2Gzip b.proguard.kz.pack b.proguard.kz.pack.gz

at the end of the script. Zip2Gzip can be found here.

"All science is either physics or stamp collecting." - Ernest Rutherford.
CodeGolf4k
M4nkala
Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #13 - Posted 2012-11-11 03:52:48 »

Whoa, nice... Yeah, I think I used only a portion of the compression and once I got it to the limit, I stopped there. IIRC, I only used Proguard, Joga, and Gzip for compression. I didn't look into Pack200 because I didn't know if the forum accepted it or not.

It got a lot smaller than I expected. Pretty cool Grin

Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #14 - Posted 2012-12-01 16:58:57 »

Yay! The game passed the test and really was the first submitted, fancy that! Hopefully, support for this great site will continue far into the future. You can check out and play the game below...

http://java4k.com/index.php?action=games&method=view&gid=406

Feel free to post up your high scores and highest level! I'll see if I can create a forum high score board in the first post.
Here is mine.

53280 - Level 5



Offline ReBirth
« Reply #15 - Posted 2012-12-02 01:46:56 »

5300 Tongue

Offline Screem
« Reply #16 - Posted 2012-12-02 04:38:42 »

37330 - Level 5

Wow, this is really fun! The little loops remind me of Fruit Loops. Tongue Level five is quite a challenge.

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