A project that I've been working on for the past week or more.
Hopefully a few members here are familiar with its
origins.
I am bringing this game to the WIP section as a showoff game I guess, but another reason is to see the average FPS count you guys get while playing it.
There's only 2 Display Modes/Resolutions at the moment.
Full-Screen does work, but with my computer it just lags horribly.
You can disable the textures, but it really doesn't make a difference for rendering time.
Each texture at the moment is 32 x 32.
Infinite space?
Movement:
W - Move Forward.
S - Move Backward.
A - Move Left.
D - Move Right.
Left Arrow - Rotate Left.
Right Arrow - Rotate Right.
Shift - Sprint.
Ctrl - Crouch.
Space Bar - Jump
Mouse Wheel Up - Increase Camera Y position.
Mouse Wheel Down - Decrease Camera Y position.
Other Keys:
Escape - Exit (while in game).
R - Disable/Enable Details.
T - Disable/Enable Textures.
Updates:
Start of a Entity System.
1 Hallway, 2 Corridors, and another room.
With the 800x600 Resolution selected, there is a few GUI components visible on the frame for fast in-game variable changing.
The GUI is decorated via JTattoo.
Download Link (Batch file & source files included):
http://www.mediafire.com/?f261hycc8y6lm3sPictures:
600x400

800x600:

Full-Screen:

You shouldn't get any errors at the moment.
If your Y position is at 0.0 (ground floor), collision to the rooms walls are applied.
If your Y position is greater than 0.0, no collision is applied, and the speed at which you move is doubled.
Any comments / questions / FPS feedback is welcome
