Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (408)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  More UI transparency problems (prolly my fault)  (Read 2873 times)
0 Members and 1 Guest are viewing this topic.
Offline Jens

Senior Member




Java for games!


« Reply #30 - Posted 2003-12-13 16:11:28 »

Agree, no need to change anything. Ignore the post above.  Grin Works fine now. The transparency stuff works fine now, too. Thanks for your work on the userinterface. Smiley

Are there other possibilites for writing a simple text at an x-y-position on the screen or drawing an image at an x-y-position than using the userinterface? It's a bit overhead for these simple things. Besides this it also causes problems with events (explanation).

Xith3D Getting Started Guide (PDF,HTML,Source)
Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Reply #31 - Posted 2003-12-13 18:43:00 »

OK, I was watching this thread and periodically testing for possible regressions - good news there are no regressions related to changes in UI [at least no obvious ones].

I can confirm that this is not a good idea to call getRenderFrame()  while another frame being rendered, because of it may [MAY] cause race conditions related to atom caching and state sorting/management.

As of pbs related to picking, I double-checked this functionality again and it seems to work as expected.

Yuri

Yuri Vl. Gushchin
JProof Group
Pages: 1 [2]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Try the Free Demo of Revenge of the Titans

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (130 views)
2013-05-17 21:29:12

alaslipknot (139 views)
2013-05-16 21:24:48

gouessej (169 views)
2013-05-16 00:53:38

gouessej (162 views)
2013-05-16 00:17:58

theagentd (173 views)
2013-05-15 15:01:13

theagentd (158 views)
2013-05-15 15:00:54

StreetDoggy (202 views)
2013-05-14 15:56:26

kutucuk (226 views)
2013-05-12 17:10:36

kutucuk (225 views)
2013-05-12 15:36:09

UnluckyDevil (229 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.073 seconds with 21 queries.