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  More UI transparency problems (prolly my fault)  (Read 3540 times)
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Offline Jens

Senior Member




Java for games!


« Reply #30 - Posted 2003-12-13 15:11:28 »

Agree, no need to change anything. Ignore the post above.  Grin Works fine now. The transparency stuff works fine now, too. Thanks for your work on the userinterface. Smiley

Are there other possibilites for writing a simple text at an x-y-position on the screen or drawing an image at an x-y-position than using the userinterface? It's a bit overhead for these simple things. Besides this it also causes problems with events (explanation).

Xith3D Getting Started Guide (PDF,HTML,Source)
Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Reply #31 - Posted 2003-12-13 17:43:00 »

OK, I was watching this thread and periodically testing for possible regressions - good news there are no regressions related to changes in UI [at least no obvious ones].

I can confirm that this is not a good idea to call getRenderFrame()  while another frame being rendered, because of it may [MAY] cause race conditions related to atom caching and state sorting/management.

As of pbs related to picking, I double-checked this functionality again and it seems to work as expected.

Yuri

Yuri Vl. Gushchin
JProof Group
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