Hey, it doesn't work (its stuck at 0%) and I have
java version "1.7.0_09"
from java -version command (windows here)
Most likely you are using javaw 32-bit, which gets stuck as well. I'll probably look into a different music library to see if a different one can actually load on all versions and all bits. For now, though, just turn music to false if you'd like to play or run via command line (I'm not sure if that works, but I believe it does).
I am going to keep the same library, update it, and use a new method for loading music. Instead of loading music upon start-up, I will load the new song when the previous song ends. It doesn't slow down the game at all, and the mix of what I'm doing may allow the game to load with 32-bit javaw.
Alright before I put the link to 1.0.1 in the main post, I am having a few people bug test it. The link is
http://www.mediafire.com/?dp67t7g88lw84t2 though.
V1.0.2 reduces memory usage even more and it will be released when I get back from vacation (Monday).