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  Game Maker and similar tools  (Read 4937 times)
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Online princec

JGO Kernel


Medals: 339
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #30 - Posted 2012-11-09 10:11:50 »

That's the one. I'm watching with great interest (well not least because I've got a lot of money behind it Cheesy).

Cas Smiley

Offline Varkas
« Reply #31 - Posted 2012-11-09 11:57:41 »

I don't agree that those tools can only make trivial games. Not GameMaker, at least. I've seen several very impressive project, when I was younger and played with it a lot.

Ther are some indie game devs who make quite good games with game maker. Good enough that they sell well enough to make a living from it or at least some income.

Casual games? Most likely yes, but not every gamer is hardcore. There are a lot of people who like some easy entertainment, but don't want to invest a lot of time to learn a game, train their reactions, wade through equipement/item catalogs, consult web sites with calculators and optimizers ... but - just want to be entertained for a while.

Game Maker is IMO a good tool to make games which are just that - entertaining passtimes. And I want to avoid any negative connotation with that. It's IMO what games have always been about, and is maybe more "core" to a game than anything else.


if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Offline Geemili

Senior Member


Medals: 9
Projects: 1
Exp: 2 years


No Games Finished


« Reply #32 - Posted 2012-11-10 06:55:57 »

I used to use Game Maker, and I can say, I loved it. I had no clue how to do any programming, and I mean, I couldn't even understand LUA (on roblox). So when I found Game Maker it helped me learn how to program.

Now, since I have started using Java, I feel that GameMaker is very limiting. I don't want to use it for my main tool. However, it does make it take a much shorter time to finish a game using Game Maker. For example, My brother made a game in one day using game maker, and it took me an entire week to get my own java port working.

Game Maker can be very powerful for different reasons than java can, but you need to know how to use it.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #33 - Posted 2012-11-10 23:02:48 »

Try this:
http://www.unrealengine.com/udk/downloads

Offline matheus23

JGO Kernel


Medals: 106
Projects: 3


You think about my Avatar right now!


« Reply #34 - Posted 2012-11-10 23:03:56 »


Haha... I love how the download sizes grow Grin

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline CommanderKeith
« Reply #35 - Posted 2012-11-12 10:36:52 »

Are you referring to the www.monkeycoder.co.nz/?

Looks like a visual basic style language. Wouldn't a java-esque language or libgdx be more your style cas?

Offline ReBirth
« Reply #36 - Posted 2012-11-12 12:53:30 »

Looks like a visual basic style language. Wouldn't a java-esque language or libgdx be more your style cas?
Judging from here, looks pretty promising and support java.

Online princec

JGO Kernel


Medals: 339
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #37 - Posted 2012-11-12 15:16:10 »

Are you referring to the www.monkeycoder.co.nz/?

Looks like a visual basic style language. Wouldn't a java-esque language or libgdx be more your style cas?
Actually I love BASIC, but by whatever accident for the last 15 years I've been using C-style syntax.

What I want is Mario to make Jack work properly and get lots of people working on it! Then we could use any language we wanted if it had a bytecode compiler. Or maybe LLVM does this already. I dunno, it's all entrenched in Linux bollocks. Oh wait! Monkey already works! Etc.

Cas Smiley

Offline uli

Senior Newbie




Java games rock!


« Reply #38 - Posted 2012-11-12 21:11:22 »

Do you use the opengl module or just the mojo module? And do you use that jungle IDE?
Offline CommanderKeith
« Reply #39 - Posted 2012-11-13 00:12:50 »

Are you referring to the www.monkeycoder.co.nz/?

Looks like a visual basic style language. Wouldn't a java-esque language or libgdx be more your style cas?
Actually I love BASIC, but by whatever accident for the last 15 years I've been using C-style syntax.

What I want is Mario to make Jack work properly and get lots of people working on it! Then we could use any language we wanted if it had a bytecode compiler. Or maybe LLVM does this already. I dunno, it's all entrenched in Linux bollocks. Oh wait! Monkey already works! Etc.

Cas Smiley
Makes sense, but porting languages sucks. especially since you could spend that time improving jack. but I see your point. a bird in the hand is better than 2 in the bush.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gouessej
« Reply #40 - Posted 2012-11-13 13:28:08 »

Hi

Someone here worked on a Java "clone" of RPG Maker, there is JClassicRPG too.

JMonkeyEngine 3.0 game development environment (based on Netbeans RCP) is fine too.

I work on my own FPS creator but it is very minimalist.

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