Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (120)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1] 2 3
  ignore  |  Print  
  Far From Home [Alpha 0.5]  (Read 11805 times)
0 Members and 1 Guest are viewing this topic.
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Posted 2012-10-30 04:30:57 »

I now present my latest project:

Far From Home - An adventure platformer with a sandbox aspect aswell. (Oh, and there will be a story)

Download Patcher:

Here
Press F1 when you've launched the game forinstructions on how to play.

YOU NEED JAVA 7 TO RUN THIS!

What is it?:

Well, currently, you can walk, jump, climb, collect, craft, and hack your way through the undead in a futile attempt to get more points than the developer. Currently, there are 2 levels, to get to the second, you must get to the far side of the first level and right click on the sign. Read the news in the patcher for help.



It's not much and this is obviously not what the end result will be like, but have fun anyway.
I plan to add an epic storyline, WEAPONS, wolves, (dogs  Smiley), more enemies, and more gameplay in general, yet (as said below) I am going to put a lot of time into the 'sideways' development going where the creator of Terraria didn't. Hopefully this will make the game fun for all types of gamer from casual to hardcore.

An Alpha build should be complete within the next few weeks IS COMPLETE! A BETA BUILD (Beta 1.0) should be available by next week.



[size=20pt]HAVE FUN PEOPLE!  Pointing[/size]

Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #1 - Posted 2012-10-30 04:43:28 »

Checklist: (Updated to 20/11/12)

Done:

Tile-based World
Platform physics
Basic AI
Lighting System (AND FIXED (TWICE))
Animation System
Skill System
Inventory/Item System
Enemies
Crafting System
Construction System
Level System
GUI System

Working on:

Huh

To do:

More Stuff.
Particles.
Saving/Loading.
Text renderer.

Offline supercapacitor

Junior Duke


Projects: 1



« Reply #2 - Posted 2012-11-02 03:57:20 »

Looks really cool! When will it be available? *facepalm*

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #3 - Posted 2012-11-05 05:43:32 »

When the Alpha checklist (see above) is complete, the first Alpha Build will be released.
After that, I will mess around with my patcher and add in an option to download the latest stable release, or the latest dev build.

Anyway, not long to go!

Offline gimbal

JGO Knight


Medals: 25



« Reply #4 - Posted 2012-11-05 08:30:08 »

Programmer's art ftw! Reminds me a bit of an old game called Nicky Boom Smiley

I really like the shading in those screenshots!
Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #5 - Posted 2012-11-05 09:29:09 »

I wish it was out now.  Cry *sigh*

Smiley
Offline OverKill

Junior Duke




Java games rock!


« Reply #6 - Posted 2012-11-06 12:26:12 »

Reminds me of Terraria
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #7 - Posted 2012-11-07 04:15:20 »

Reminds me of Terraria

Yeah, I want to avoid that.
As soon as the engine is done I will attempt to distinguish it from Terraria quickly.

Current differences I can think of:

The game loop for Terraria is a bit glitchy, causing the game (physics and updates, not the rendering) to run slowly when you turn all the video settings to max on a PC that isn't quite powerful enough.
My gameloop uses delta time so it SHOULD be consistent with the updates (even if rendering may glitch). 1 point to me Grin.

Offline OverKill

Junior Duke




Java games rock!


« Reply #8 - Posted 2012-11-08 13:02:01 »

What kind of game are you going for? I mean a Terraria clone would be one thing, but you could expand in other directions and wind up with a similar, yet different game.

Perhaps a Side-Scroller RPG style game? Because some of the things lacking in Terraria is a level progression, 'roleplay' elements as well as Villages or like.
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #9 - Posted 2012-11-09 03:23:12 »

I'm aiming for a sandbox game because I want players to be able to mess around with the features I give them as that means more gameplay for less work.

I also want to have an Adventure/RPG aspect as it will give the game more feeling in the earlier stages instead of being 'dead' and boring like most of the Minecraft clones.

I also plan to do what the creator of Terraria didn't: Develop the game in sideways directions. This may seem like a bad idea at first, but IMO it adds to the sandbox and makes the game much longer for the hardcore players whilst not becoming boring for the not-so-hardcore.

Expect some strange and epic things from this project. (and hopefully I won't disappoint you Wink)

Oh, I also removed some things from the Alpha checklist as they aren't 100% neccessary

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #10 - Posted 2012-11-10 05:58:07 »

DOWNLOAD IS NOW AVAILABLE FOR ALPHA 0.1!!!!!!!!!!

See main post for link to patcher.

Tell me what you think.

Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #11 - Posted 2012-11-10 06:02:17 »

Have "Could not find main class" error.  Cry

Smiley
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #12 - Posted 2012-11-10 06:05:08 »

WHY??

Okay, I don't know why that is happening.

Let me test it

EDIT:

Okay, it worked fine for me. Is it the patcher or the actual game that isn't working?

Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #13 - Posted 2012-11-10 06:07:53 »

Put your main class in your manifest like this:
1  
2  
Manifest-Version: 1.0
Main-Class: textPack.Battle

(Thats the manifest for Text Attack  Grin)

Smiley
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #14 - Posted 2012-11-10 06:09:55 »

It is.

Have you unzipped it and checked that it's not there?
Because it is there for me and I redownloaded it

If not, try putting it in yourself.

The main class for the game is
1  
heroesgrave.ffh.main.Main


And the patcher:
1  
heroesgrave.patcher.main.Main

Offline Phased
« Reply #15 - Posted 2012-11-10 06:11:19 »

It doesn't work for me either, is this in Java 6 or 7?
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #16 - Posted 2012-11-10 06:11:42 »

AHA!

Java 7

Offline Phased
« Reply #17 - Posted 2012-11-10 06:12:13 »

That's probably why were getting issues.

I should update it, but is it worth it as I heard theirs a lot of security flaws?
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #18 - Posted 2012-11-10 06:13:57 »

The security flaws are in the previous versions of java as well. I think.

Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #19 - Posted 2012-11-10 06:14:06 »

Yes. When I make Java 7 files in eclipse, I don't get the "Could not find Main Class" error. (if i do the manifest properly  Grin)

Smiley
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #20 - Posted 2012-11-10 06:14:30 »

You got Java 7 or 6?

(That might only apply to eclipse. Open it with 7zip or whatever and checkif it's done properly, because here it's fine)

Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #21 - Posted 2012-11-10 06:15:07 »

Java 6.

Smiley
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #22 - Posted 2012-11-10 06:15:58 »

Then try Java 7.

Non-Blocking IO is worth it.

Edit: We're filling up the 'latest posts'  Grin

Offline Phased
« Reply #23 - Posted 2012-11-10 06:26:11 »

yep it was a Java 7 problem, updated to 7 and now it works Smiley

Masteryoom, update yours to Java 7.
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #24 - Posted 2012-11-10 06:29:26 »

Cool.

Decided to start working again instead of taking a break.

Should have the patcher working for dev builds soon...

Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #25 - Posted 2012-11-10 06:31:02 »

I'll update tomorrow.

Smiley
Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #26 - Posted 2012-11-10 06:39:54 »

My (New) High-Score: 242 Grin

This time no shortcuts.

Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #27 - Posted 2012-11-10 08:15:07 »

Okay, I updated the patcher and you can now download the Development Builds.

You will need to redownload the patcher for the new option. Hopefully there won't be too many patcher updates in the future.

These builds may or may not be stable, so don't expect them to always work and be prepared for failures. (but I am quite thorough so it's not very likely).

In the latest Dev build: 10/11/12

Zoom in and out by pressing the + and - keys.
Sharp Stick (replacing the Slicer) does less damage.
Killing a Zombie has a chance to drop a "Severed Arm" which does the equivalent damage to the old Slicer.

Have fun, and I might have another Alpha out tomorrow if things go smoothly (which they won't Wink).

Offline Cero
« Reply #28 - Posted 2012-11-10 14:09:19 »


You do?
From the screenshots it looks like EXACTLY the same.

Offline HeroesGraveDev

JGO Kernel


Medals: 269
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #29 - Posted 2012-11-10 23:55:22 »

There is a new Dev Build out: 11/11/12

I may have an Alpha out too later today.

Edit: 1000 Views! Thanks people!

Pages: [1] 2 3
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (52 views)
2014-10-17 03:59:02

Norakomi (43 views)
2014-10-16 15:22:06

Norakomi (33 views)
2014-10-16 15:20:20

lcass (37 views)
2014-10-15 16:18:58

TehJavaDev (68 views)
2014-10-14 00:39:48

TehJavaDev (68 views)
2014-10-14 00:35:47

TehJavaDev (60 views)
2014-10-14 00:32:37

BurntPizza (73 views)
2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45

BurntPizza (86 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!