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  Java Fullscreen mode and various Graphics chipsets  (Read 1420 times)
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Offline silverLake

Junior Newbie

Java games rock!

« Posted 2003-12-03 14:31:09 »

Has anyone experienced any problems with going into Fullscreen exclusive mode from Java 1.4 on any particular graphics chipsets.

Basically I would like to know if there are any chipsets that don't work with Java's fullscreen mode (and if so, which ones..)

It would be acceptable to only enter fullscreen, and not change the resolution, but we do want to enter fullscreen mode, and I don't want to avoid limiting the number of computers our program can run on as much as possible.

I'd appreciate any comments on this,
Offline Abuse

JGO Ninja

Medals: 64

falling into the abyss of reality

« Reply #1 - Posted 2003-12-03 15:07:27 »

All I can say is, I havn't come across any Windows machines that won't switch to fullscreen.

Though that isn't so amazing, i've only tried machines with Voodoo 2, Voodoo Banshee and GF2GTS in them :p
Offline Jeff

JGO Coder

Got any cats?

« Reply #2 - Posted 2003-12-03 22:35:19 »

Java Fullscreen in the Sun Win32 JDk is built on top of DirectDraw.

So as long as you don't have broken DirectDraw drivers you should be fine.

It *may* migrate over to using Direct3D at some point since MSFT is folding DD into D3D but the guys who actually work on it (like Dmitri and/or Chet ) could tell you more about the future of those APIs then i can.

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Offline silverLake

Junior Newbie

Java games rock!

« Reply #3 - Posted 2003-12-04 00:19:37 »

Thanks a lot guys, that helps.

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