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  HeroDex - Trading Card MMO  (Read 1378 times)
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Offline TimB

Junior Devvie


Medals: 1
Projects: 1



« Posted 2012-10-23 18:36:31 »

Both server and client written in Java.

JME3 Article: http://jmonkeyengine.org/2012/10/12/introducing-herodex/





*** FOR IMMEDIATE RELEASE ***

23rd October 2012 - London, England: Zero Separation Ltd has just released the first Teaser Trailer for their upcoming Trading Card MMO: HeroDex. Also announced is the launch date for the website for this exciting new game. On this date a full-lenth trailer will be released alongside many feature sections.

The Teaser Trailer is available on the Zero Separation YouTube stream at: http://www.youtube.com/watch?v=AvdKOrJ-ebw
The new website will launch on: Monday 29th October
The website will appear at: http://www.herodex.net
Press information including screenshots and other artwork for Zero Separation and HeroDex can be found at: http://www.herodex.net/press/
The release date for the game has yet to be determined, however an Invitation-Only Beta will be announced soon. The game will initially be available on Windows, Macintosh and Linux platforms as Java and OpenGL drivers are all that are required to run the game.

HeroDex features online solo play versus computer opponents along with competitive and co-operative play against or alongside other players. This brand new Virtual Trading Card Game offers quick-paced matches that can be completed in only a few minutes. The gameplay with a unique feats-based advancement system and a flexible deck building system will keep people coming back for more.

Matches have been described as a cross between Poker and Rock-Paper-Scissors (Roshambo) with bluffing and anticipating your opponent's next move forming a large part of the strategy. All moves are made at the same time with each round finishing once everyone has made their move or the time limit is reached - so even large matches proceed quickly. The suspense of waiting to see what cards your opponent will reveal can become intense and the satisfaction of having outsmarted them delicious.

Players start with a free "Fighter" hero and starting deck. Further cards can be acquired in game or purchased from the store, as can a range of different Heroes each with their own deck. A tutorial introduces new players to the game and allows the first new cards to be added to your deck as you progress.

Play is free, with no subscription or credit card details required and no hidden fees. Buy packs of cards from the store or earn cards in game and once you have them you will never be charged to use them.


Zero Separation is an independent games developer based near London, England.

Offline Riven
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« JGO Overlord »


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Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1 - Posted 2012-10-23 19:50:53 »

The release date for the game has yet to be determined, however an Invitation-Only Beta will be announced soon.
IMHO you're ruining your peak in exposure on JGO by notifying us of a new game that will be published some time later. Everybody reading this thread now, interested in this game, doesn't have anything to look at but a (rather unimpressive) trailer.

Why not show it to the public when you actually have something to show?


Either way, this is not a game (yet) so this topic will be moved to the Misc. board. Pointing

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Offline TimB

Junior Devvie


Medals: 1
Projects: 1



« Reply #2 - Posted 2012-10-24 11:04:17 »

Most places are interested to hear about upcoming projects, maybe I should have posted it in "in progress" instead?

When is it a "game" by your standards? Website/full trailer launch? Closed Beta? Open Beta? Launch?

(Not being sarcastic, just working out when it's worth posting it again here...)
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Offline loom_weaver

JGO Coder


Medals: 17



« Reply #3 - Posted 2012-10-24 11:28:01 »

When is it a "game" by your standards? Website/full trailer launch? Closed Beta? Open Beta? Launch?

To get the best feedback, your game should be playable (in any state) and should have minimal requirements to signing up (e.g. no email registration required).

Then ask specific questions that you want answered.

There are a lot of developers here and hopefully that is the audience whose input you're soliciting.
Offline Cero
« Reply #4 - Posted 2012-10-24 13:34:17 »

you either make a kick ass trailer that hypes the shit out of your game

or have at least something to test out

normally the moment you go public with something on a forum a wider scale should be really planned out

you mostly only get one shot at making it interesting

Offline Riven
« League of Dukes »

« JGO Overlord »


Medals: 833
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #5 - Posted 2012-10-24 17:44:14 »

Most places are interested to hear about upcoming projects, maybe I should have posted it in "in progress" instead?

When is it a "game" by your standards? Website/full trailer launch? Closed Beta? Open Beta? Launch?
The Featured, Showcase and WIP boards are for projects that are playable for visitors of JGO. A techdemo, demo, alpha, open beta, launch, well anything, as long as we can play it. Whether it has a website doesn't really matter really, barely any of the games on JGO have a website.

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Offline TimB

Junior Devvie


Medals: 1
Projects: 1



« Reply #6 - Posted 2012-10-25 08:35:33 »

Open Beta then (unless people would be interested in getting invites to the closed Beta). Considering it's an MMO it's a bit hard for people to play without signing up for an account though Wink
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