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  Implementing an FPS Camera [solved, thanks irc :D]  (Read 2209 times)
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Offline LightHades

Junior Newbie

« Posted 2012-10-21 12:23:36 »

I'm trying to implement Lloyd's FPS camera in my coude but it works very bad, dont know why.
I've tried to put the functions that moves the camera into a while ( loop but works worst when I do it...
I realy dont know what to do here :S. The game isn't laggy, works at 60fps Sad

here is the source code:

the "important" classes are: and FPCameraController. There's actually a "InitGL" method into Screen class and I dont know if has the appropiate settings for this setup.

Well, I hope somebody can help me Cheesy Thanks!
Offline Quarry
« Reply #1 - Posted 2012-10-21 14:07:58 »

What do you mean by looks bad?
Offline LightHades

Junior Newbie

« Reply #2 - Posted 2012-10-21 14:11:12 »

thanks for replying

What i mean is that it works bad. So if I press "W" to go forward, it does 1 "step" and then stops, after a few seconds, does another one, and such, while what it has to do is walk forward. If u download the source and run it you will see what I mean. It don't works smoothly
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Offline DazKins
« Reply #3 - Posted 2012-10-21 14:13:06 »

To detect key presses put this

boolean a = Keyboard.isKeyDown(Keyboard.KEY_A))

Rember to put this within your main game loop


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Offline LightHades

Junior Newbie

« Reply #4 - Posted 2012-10-21 14:50:17 »

I solved it Smiley

The key was that i got my game loop like:

while (running) {
     clear(); // clear the view and such, move the camera

And the Display.sync method was inside the render() method, so clear() was working in a different fps than the rendering.

Thanks all !!
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