Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How to reflect an object, with constant acceleration, when hitting a circle?  (Read 400 times)
0 Members and 1 Guest are viewing this topic.
Offline tom_mai78101

Senior Newbie


Medals: 1



« Posted 2012-10-20 17:55:57 »

A few weeks ago, I learned about reflection, R = V + N*(V‧N). It works with velocity, and so far, I have no problems with it. Now I am expanding it further, by applying it to an object with a constant acceleration hitting towards a Pinball Bumper. That's right, a bumper with the ability to knock objects away with a higher velocity.

Assuming:
  • O is an object with a constant acceleration heading west,
  • B is a circular bumper on the path of O, and it doesn't move,
  • A(O) stands for the old acceleration vector of the object,
  • V(O) stands for velocity vector of the object, and
  • P(O) stands for position vector of the object, and finally,
  • A'(O) stands for the new acceleration vector of the object.


My current draft is:

normalize(N), where N is normal vector of (O hit B)'s point of collision.
R = A(O) + N*(A(O)‧N)
A'(O) = R - A(O)
V(O) += A'(O)
P(O) += V(O)


The problem for me is the object, O, instantly warped away from Bumper and constantly stays moving in a westward direction, instead of (moving eastward, slowing down, changing directions, speeding up westward, and repeat the cycle).

Does anyone know how to fix this? I hoped I have provided sufficient information. Thanks in advance.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Browse for soundtracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (84 views)
2013-05-17 21:29:12

alaslipknot (92 views)
2013-05-16 21:24:48

gouessej (124 views)
2013-05-16 00:53:38

gouessej (117 views)
2013-05-16 00:17:58

theagentd (127 views)
2013-05-15 15:01:13

theagentd (114 views)
2013-05-15 15:00:54

StreetDoggy (158 views)
2013-05-14 15:56:26

kutucuk (180 views)
2013-05-12 17:10:36

kutucuk (180 views)
2013-05-12 15:36:09

UnluckyDevil (187 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.091 seconds with 20 queries.