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  Just saying Hello!  (Read 947 times)
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Offline Jingoism

Junior Newbie





« Posted 2012-10-18 19:17:22 »

 Just registered at the site as I have spent the last three days ravenously watching every JAVA game tutorial I could find, and now have a game screen with Samus flying around it shooting at a flying saucer that keeps track of hits ( using Rectangle intersect method ). Think I got the basics down, and now moving towards spritesheets and getting my images animated... been a bit difficult as the number of slick2d tutorials on spritesheets seem to be very few, but I am getting it regardless.

Anyway just wanted to say hello to everyone and hope I will not be too much of a nuisance. Grin
Offline Gjallar

JGO Coder


Medals: 13
Projects: 1


Follower of Nurgle


« Reply #1 - Posted 2012-10-18 19:21:04 »

Welcome to JGO!

1  
2  
SpriteSheet spriteSheet = new SpriteSheet("res/YourSheet.png", rows, cols);
Image sprite = spriteSheet.getSubImage(x , y , width, height);
Offline matheus23

JGO Kernel


Medals: 114
Projects: 3


You think about my Avatar right now!


« Reply #2 - Posted 2012-10-18 19:56:09 »

Hi! Nice you joined us Smiley

As you see, you quickly get help here Grin

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #3 - Posted 2012-10-19 02:42:35 »

As you see, you quickly get help here Grin
Well, depends on your problem and provided info Smiley

Offline Jingoism

Junior Newbie





« Reply #4 - Posted 2012-10-21 20:52:44 »

Actually that was easier than I expected.  Cheesy

Just loaded the sprite sheet with the SpriteSheet, and then loaded that object into the Animation class. I now have an animated guy running across my screen. Time to get some level design and physics now.
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