Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (844)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Just saying Hello!  (Read 1773 times)
0 Members and 1 Guest are viewing this topic.
Offline Jingoism

Junior Newbie

« Posted 2012-10-18 19:17:22 »

 Just registered at the site as I have spent the last three days ravenously watching every JAVA game tutorial I could find, and now have a game screen with Samus flying around it shooting at a flying saucer that keeps track of hits ( using Rectangle intersect method ). Think I got the basics down, and now moving towards spritesheets and getting my images animated... been a bit difficult as the number of slick2d tutorials on spritesheets seem to be very few, but I am getting it regardless.

Anyway just wanted to say hello to everyone and hope I will not be too much of a nuisance. Grin
Offline Gjallar

JGO Knight

Medals: 44
Projects: 1

Follower of Nurgle

« Reply #1 - Posted 2012-10-18 19:21:04 »

Welcome to JGO!

SpriteSheet spriteSheet = new SpriteSheet("res/YourSheet.png", rows, cols);
Image sprite = spriteSheet.getSubImage(x , y , width, height);
Offline matheus23

JGO Kernel

Medals: 138
Projects: 3

You think about my Avatar right now!

« Reply #2 - Posted 2012-10-18 19:56:09 »

Hi! Nice you joined us Smiley

As you see, you quickly get help here Grin

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #3 - Posted 2012-10-19 02:42:35 »

As you see, you quickly get help here Grin
Well, depends on your problem and provided info Smiley

Offline Jingoism

Junior Newbie

« Reply #4 - Posted 2012-10-21 20:52:44 »

Actually that was easier than I expected.  Cheesy

Just loaded the sprite sheet with the SpriteSheet, and then loaded that object into the Animation class. I now have an animated guy running across my screen. Time to get some level design and physics now.
Pages: [1]
  ignore  |  Print  

EgonOlsen (59 views)
2018-06-10 19:43:48

EgonOlsen (42 views)
2018-06-10 19:43:44

EgonOlsen (61 views)
2018-06-10 19:43:20

DesertCoockie (240 views)
2018-05-13 18:23:11

nelsongames (142 views)
2018-04-24 18:15:36

nelsongames (141 views)
2018-04-24 18:14:32

ivj94 (883 views)
2018-03-24 14:47:39

ivj94 (144 views)
2018-03-24 14:46:31

ivj94 (795 views)
2018-03-24 14:43:53

Solater (159 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!