Hi, I tried to play your game recently. I like the basic concept and the visuals. At the begining of the game (about first 30 days) I liked it a lot, all the strategic decisions and stuff, and I thought this is realy cool game and I will have lot of fun with it. But after playing it for few hours, the game revealed it's negatives as well
In day 75 I have over 5 production ships of each kind. Each produces something once per week and I always want it to produce the same thing next week what leads to clicking the same button, about 5 times each turn. It would be nice to make some ships produce stuff automaticaly without asking (and cancel the option any time, if you would like to change the plan). In this situation, I produce much more resources than I can spend so it looks like I cant possibly lose when I made it this far and rest of the game will be just mindless clicking on the same option for every ship. But the end of the game doesn't seem to be near. Does it actualy have an end or is it an infinite game (with new areas generated randomly until you die)?
Managing the resources and deciding which ship to build requires some strategical thinking, what is good, however combats don't. Your success in combat is just random. After several combats I found out, the optimal strategy is simply to use charge all the time (+ repair sometimes). Just think about all the possibilities:
- If you play attack, with 25% probability your opponet plays counter and you only do damage to yourself.
- Playing counter makes sense only if your opponent plays attack (and you never know when it is) so with 75% probability, it would be a waste of turn.
- Playing repair makes sense, but only if you took a lot of damage.
- Playing charge can't be countered by the oponent so it is guaranteed damage every 5 turns. Also all counters your opponent plays will be just wasted turns now. You don't waste any turn playing counter so this gives you an advantage.
If your opponet knew that you play always-charge strategy, he could defeat you by playing always-attack strategy. But assuming he only picks actions randomly, this is statisticaly most optimal thing for you to do.
However, I think the game is very promising. I suggest you to improve the combat system somehow and make the gameplay shorter (or make the difficulty raise faster during the gameplay) and it may become a realy cool game. Rules can be learned easily and the game has the ability to pull you in completely. Lot of games don't have that.