A family member of mine told me that you want to put the least amount of stuff in a constructor but other than that I am pretty much blind.
Not entirely sure want that means, although even if I did, its a pretty random and minor advice for someone who hasnt even got started yet =D
I am wanting to start working on a project I want to make an isometric hack/slash style game. Which engine would you recommend for ease of use?
So I guess we are talking Diablo 1 kinda. What will the scope be ? How big are levels, how many, what can you do, what weapon and/or spells are there ?
Most people, especially at start, create minigames, casual games, mobile type games
A Diablo type game would be more quite a bit more ambitious.
Also graphic wise - do you have an artist ?
What games did you do before ?
Game design is important but you really should get some more experience in coding before tackling something like that
What engine, well, that depends on long term goals.
I think learning something you wont need later, is little bit of time wasting, so I would just recommend Libgdx