Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (616)
Games in Android Showcase (173)
games submitted by our members
Games in WIP (659)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Xith3D Canvas3D in offScreen mode  (Read 1466 times)
0 Members and 1 Guest are viewing this topic.
Offline silverLake

Junior Newbie

Java games rock!

« Posted 2003-12-02 22:25:18 »

Hi all,

I have just started looking at Xith3D to potentially replace Java3D in our application, which runs primarily in 2D (Java 1.4.2 Fullscreen exclusive mode with active rendering) and we need to have some parts display in 3D. Our current implementation uses the offScreen mode of the Canvas3D to render into a back buffer image which gets drawn to the screen in the main render loop.

I saw that there is a  Xith3D Canvas3D constructor which takes a boolean for offscreen mode, but I couldn't quite figure out at a quick glance if the feature is fully implemented.

So, my question is (to avoid porting all our code just to find out it won't work), can I have Xith3D render into an offscreen BufferedImage (or even better, a VolatileImage) for use in my 2D rendering loop?
And if yes, what are my chances that it will work faster than in Java3D (very slow, 2-5 FPS on a 2.6GHz P4)?

I'd appreciate any wisdom you guys could offer.
Offline silverLake

Junior Newbie

Java games rock!

« Reply #1 - Posted 2003-12-03 18:24:55 »

Does anyone know if this is possible??  :-/
Offline hawkwind

Junior Devvie

Java games rock!

« Reply #2 - Posted 2003-12-03 19:25:01 »

You can use

 view.getSnapshot(canvas, "some file name here");

to save a file, in worst case you can then

read it back in with file = new"filename");
{, "typ", file);
catch(IOException io)
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline hawkwind

Junior Devvie

Java games rock!

« Reply #3 - Posted 2003-12-03 19:27:16 »

rats...there is a method that return a bufferedImage

BufferedImage image = view.getSnapshot(canvas);
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Coldstream24 (19 views)
2015-09-03 00:41:28

Andrew_3ds (31 views)
2015-09-01 19:08:10

afikri (20 views)
2015-08-31 09:30:22

afikri (27 views)
2015-08-31 09:30:07

afikri (15 views)
2015-08-31 09:27:24

afikri (17 views)
2015-08-31 09:26:40

Roquen (32 views)
2015-08-29 11:30:54

GamerC4 (41 views)
2015-08-22 20:38:50

GamerC4 (37 views)
2015-08-22 20:37:18

GamerC4 (43 views)
2015-08-22 20:37:01
HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!