Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (686)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Code request for a 3-D unsterstanding of LWJGL  (Read 2071 times)
0 Members and 1 Guest are viewing this topic.
Offline Joshua Waring
« Posted 2012-10-15 09:09:42 »

I've been trying to keep away from asking and I've looked for code myself, but I can't seem to find some LWJGL code for moving through a 3-D world with a very simple environment, I was looking at the Terrain Generator (the one that's close to the top of the forum activity),but It really went over my head due to complexity added for it's actual purpose which was terrain generation. So ultimately I'm going to have to do what I didn't want to.

Is there any complete code for 3-D movement through a simple environment which someone can refer me to?

The world is big, so learn it in small bytes.
Offline ra4king

JGO Kernel

Medals: 409
Projects: 3
Exp: 5 years

I'm the King!

« Reply #1 - Posted 2012-10-16 01:38:18 »

There most likely are none for LWJGL specifically but you could easily find it for C/C++. Since the OpenGL function calls are almost the same in both pure C/C++ and LWJGL, you should have no real trouble.

If you want a good tutorial for learning 3D OpenGL, here is a really one. The Java+LWJGL ports are found here!

Offline Joshua Waring
« Reply #2 - Posted 2012-10-16 02:45:49 »

I should try and do a complete port of what I'm looking for from C++ to Java, which is a good idea Thank you. I've had limited experience of C++, but I should manage.

The world is big, so learn it in small bytes.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline erana

Senior Devvie

Medals: 1
Projects: 4

« Reply #3 - Posted 2012-12-17 04:03:40 »

Is there any complete code for 3-D movement through a simple environment which someone can refer me to?

Here's a small example, see javaglgame.tgz, look for things in and read the README:
Offline davedes
« Reply #4 - Posted 2012-12-17 04:08:28 »

Before you start trying your hand at a first-person 3D demo, you should familiarize yourself with the basics. Learn how shaders work, how vertices and fragments are handled by the pipeline, etc. Then you can move on to learning about matrices and depth.

Offline masteryoom

JGO Coder

Medals: 5
Projects: 2

If you look closely, you might see it turning...

« Reply #5 - Posted 2012-12-17 06:25:04 »

Go Nehe! Tutorial 10 will explain all that. But it is C++...

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (63 views)
2015-11-07 13:29:08

Rems19 (77 views)
2015-10-31 01:36:56

Rems19 (69 views)
2015-10-31 01:32:37

williamwoles (103 views)
2015-10-23 10:42:59

williamwoles (91 views)
2015-10-23 10:42:45

Jervac_ (105 views)
2015-10-18 23:29:12

DarkCart (132 views)
2015-10-16 00:58:11

KaiHH (114 views)
2015-10-11 14:10:14

KaiHH (153 views)
2015-10-11 13:26:18

BurntPizza (167 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!