Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (580)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  Yildiz-Online: My RTS space game  (Read 10704 times)
0 Members and 1 Guest are viewing this topic.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #30 - Posted 2012-12-01 16:54:33 »

Updates:

-The game has been made ready to accept 100 accounts(it is far too many for a first test week but it is currently the maximum number of bases allowed in a solar system).

-Public alpha will start today at 7pm GMT.

-For more info check my website: http://yildiz.bitbucket.org

-You can report bugs or give your suggestions on: http://yildizonline-alpha.xooit.com/index.php



PS: linux binaries will be available when windows release is considered stable. This way you will have a more stable version and you won't face difficulties as the current  windows users.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #31 - Posted 2012-12-07 21:45:03 »

Last version deployed, new features:

-Press M to display tactic map(still need some corrections).

-Press mouse middle button to move camera.

-Press CTRL + number to save selectionned units, and press the number again to retrieve the selection.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #32 - Posted 2013-01-05 22:04:13 »

Updates:

- Asteroid capture is complete and added to the game.

- The new Yildiz's version is released.

- The Alpha test is still available, do not hesitate to give it a try Smiley

- Check the website for more details: http://yildiz.bitbucket.org



Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline yildiz-online

Junior Member


Projects: 1



« Reply #33 - Posted 2013-01-09 21:48:10 »

Updates:

- New panel to display resources gathering info.

- Arrow keys to move camera.
 
- Coming up: a new ship!



Offline yildiz-online

Junior Member


Projects: 1



« Reply #34 - Posted 2013-01-13 21:07:18 »

Updates:

- A new ship is available: the vulture, the mesh is not final and there will be a change on speed, range and damages.
 
- Soon, it will be able to "jump" to distant location, using an amount of energy.

- Download the game to check the new version which JUST has been deployed on: http://yildiz.bitbucket.org


     *Your feedback is always welcomed Smiley
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 114
Projects: 4
Exp: 3 years



« Reply #35 - Posted 2013-01-13 21:13:09 »

Instead of always putting EN/FR translations, just put a button to switch in between, it clears up a lot of clutter (talking about the website).
Offline yildiz-online

Junior Member


Projects: 1



« Reply #36 - Posted 2013-01-14 20:09:31 »

Jimmit: That's already in my "to do list" I just need time to do that Sad
            Many thanks for reminding me though!!  Smiley
Offline yildiz-online

Junior Member


Projects: 1



« Reply #37 - Posted 2013-01-20 23:40:31 »

Updates:

Working on a powerful AI system; goal driven. This will give a better behavior to the units.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #38 - Posted 2013-01-27 01:28:35 »

Updates:

-The latest version is deployed with pretty much improvements.

-Check it  on : http://yildiz.bitbucket.org
Offline yildiz-online

Junior Member


Projects: 1



« Reply #39 - Posted 2013-02-13 22:05:08 »

Updates:


- An important part of the software has been rewritten:
 
    *the destruction of units, the code is now way better and less error prone, it was necessary to hunt some bugs really hard to identify.


- Now the  focus is on new features and visual improvements; 3 major bugs are left(unit not destroyed when HP = 0, unit not responding to a move order in some case when attacking and the loss of mouse/keyboard  when using the unit list window). They shouldnt be too hard to fix, but the exact cause still needs to be identified through more testing.

- Launcher side: The news will now be displayed in the same language as the one chosen for the game(English and French are currently available)




Safoura.
Yildiz-Online Community Manager.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline yildiz-online

Junior Member


Projects: 1



« Reply #40 - Posted 2013-02-22 14:53:28 »

Updates:

-The newest version is now deployed. It is mainly focused on internal changes and some minor visual improvements.

-Check it on: Yildiz project, and for those who didn't try it yet, you can always download it from the same website.


- A new video is going to be posted soon!



Regards,


Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #41 - Posted 2013-02-25 00:41:59 »

Updates:

Bugs fixed:

  -When a ship changed its destination, the speed was reset to 0.

  -When 2 sessions were existing for the same player, only the first one was recieving info, now only one session is possible at a time.

  -In the city management window, icons were not correctly placed in the case of high resolution screen.

  -A new texture when the mouse is over a unit
 
Improvements:

  -Second planet added for the second group of space bases.
 
Technical:

  -Game client code cleaning.
  -Updated Server database connector to last version.


-The last version is deployed!




Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #42 - Posted 2013-03-03 23:17:43 »

The newest release!
 
Try Yildiz-Online new version by creating an account then downloading the game from the website:  Yildiz project
 

Bugs fixed:
 
-Wrong texture in unit list window.
 -Exception server side fixed.
 -Velocity was not sent with a move action when initialising game.
 -Move request ignored when a unit was attacking.
 -Wrong staff value for mining guild level 3.
 
Optimisations:
 
-Poly count for several objects reduced(firefly is now 3800 instead of 14000!)
 -Physic engine compiled with optimisations on.
 
Improvements:
 
-Asteroids are now in correct position for 1st planet.
 -Improved camera zoom.
 




Safoura.
 Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #43 - Posted 2013-03-06 23:43:25 »

Updates:

Bug fix:

-The mouse selection lost precision when being far away from the universe center.


New features:

-Added the vulture skill: FTL jump: it cost 150 energy points(vulture have 200 max) and allow you to teleport everywhere on the map in an instant!

-Display game FPS.



The new version is deployed and here is the GamePlay video as promised!



<a href="http://www.youtube.com/v/v99a8NstScs?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/v99a8NstScs?version=3&amp;hl=en_US&amp;start=</a>





Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #44 - Posted 2013-03-12 23:06:14 »

Updates:


Bug fixes:


-mouse and keyboard input were ignored in some cases after using unit list with tactic map open.

-Move lines were buggy, removed.

-Selection was lost after using selection rectangle with empty result.

-Camera positioning was not always set correctly in tactic map.

-Fixed a regression server side causing a high CPU usage(nearly 90%)






Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #45 - Posted 2013-03-19 21:52:04 »

Update:


The new ship abilities system is progressing(vulture already had a jumping ability but the former system wasn't allowing to add new features easily).

The new ship will be an abilities based ship with no direct attacks but will mainly focuse on zone damages with missile launch.





Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #46 - Posted 2013-03-25 01:03:03 »

Updates:


- Missile system is progressing well, there are only some few visual improvements to be done before the new release.

- The GUI will be also slightly changed so that to allow the access to management screens without any need to select the base.









Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #47 - Posted 2013-04-13 03:27:18 »

Updates:




- The newest  release should be ready soon. It will contain numerous bug fixes, some visual and GUI improvements, new features for the engine(now the shader is ready)and the New ship !


- Tasks persistance (server side) is now added. Once started, server will  be in the same state as before being closed.







Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #48 - Posted 2013-04-20 23:41:08 »

Updates:
 

- The new ship is ready with a better lightening system.
 
- Slight UI and performance improvement. Sagittarius speed is fixed as well
 
- Coming up: The newest release !









Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #49 - Posted 2013-04-24 20:38:15 »

Updates:


- Messaging system is nearly complete.

- Client: needs  some minor visual fixes.

- Server: needs some logic to be able to receive the messages written on the website.

- Try the newest version on the website: http://yildiz.bitbucket.org











Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #50 - Posted 2013-04-30 23:46:59 »

Updates:
 
- 200 new colonies were added to the game
- Accounts limit is set up to 400







Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #51 - Posted 2013-05-08 22:53:08 »

Updates:


- Coming soon: A new release! it mainly focuses on minor improvements, like translations, graphic fix...

- Some new researches will be available too to improve the vulture damages.









Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #52 - Posted 2013-05-13 20:07:22 »

Update:


The launcher has been  successfully updated, it is now able to update the embedded JVM (this will not affect your java installation, it is completly separated).









Safoura.
Yildiz-Online Community Manager.
Offline dime26

Senior Member


Medals: 2
Projects: 3
Exp: 5 years


Should traffic wardens be armed?


« Reply #53 - Posted 2013-05-13 20:23:22 »

Yildiz Online or Y.O for short, wouldn't use this name if you want to attract an English audience.

Looks promising as a game though.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #54 - Posted 2013-05-17 21:05:50 »

Yildiz Online or Y.O for short, wouldn't use this name if you want to attract an English audience.

Looks promising as a game though.

Thank you dime26 for your advice, we appreciate it!




Update:

This the textured PowerPlant!




Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #55 - Posted 2013-06-01 17:52:41 »

Updates:


Client side:


- Tactic map improvements with a better info window positionning.

- Fix the focus if mouse was over an icon, and get focus when map is open.  It is no more required to first click on it.









Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #56 - Posted 2013-06-16 01:49:30 »

Updates:

- Soon: The newest release .

-Protocol is going to be changed to reduce the initial loading time, static object position will be hard coded.

-New researches will be added.

-A new ship will be available, it can repair other units, and later will be able to build buildings on specific positions.







Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #57 - Posted 2013-06-21 19:33:34 »

Updates:

-The new ship is progressing well, most of its logic is done.

-The new researches for the Vulture have been added.

-Now building a unit requires appropriate Spaceport level (lvl1 for Firefly and Bee, lvl 3 for Vulture, lvl 5 for Sagittarius)

-Currently, some visual bugs are getting fixed, in tatic map with line of sight position.

-There aren't any visible changes to be noticed  for the website but you'll notice now that it loads faster and has a better SEO: http://yildiz.bitbucket.org








Safoura.
Yildiz-Online Community Manager.
Offline yildiz-online

Junior Member


Projects: 1



« Reply #58 - Posted 2013-07-02 23:11:50 »

Updates:

Server is running for more than 1 month without being restarted, no memory leak nor CPU increase. It should be considered stable now.










Safoura.
Yildiz-Online Community Manager.
Pages: 1 [2]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (48 views)
2014-04-15 18:08:23

BurntPizza (44 views)
2014-04-15 03:46:01

UprightPath (60 views)
2014-04-14 17:39:50

UprightPath (42 views)
2014-04-14 17:35:47

Porlus (58 views)
2014-04-14 15:48:38

tom_mai78101 (81 views)
2014-04-10 04:04:31

BurntPizza (140 views)
2014-04-08 23:06:04

tom_mai78101 (240 views)
2014-04-05 13:34:39

trollwarrior1 (200 views)
2014-04-04 12:06:45

CJLetsGame (207 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!