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  Ünembra  (Read 30600 times)
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Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #210 - Posted 2013-02-20 06:17:38 »

ok, so pneumonia was kinda done when I said it was done lol... been tired lately, but I'm getting there Smiley

Here's a rough draft of a skeleton running... I realize that he needs to move his arms and torso a bit, and that I should face his head forwards... but it's a start Smiley


http://pickleninja.com/unembra/img/NPCAnimations/skeleton_2.gif


-Pickle

Offline sproingie

JGO Kernel


Medals: 202



« Reply #211 - Posted 2013-02-20 06:58:32 »

Given that it's a skeleton, you probably should aim for jerky and unnatural movement Smiley
Offline ReBirth
« Reply #212 - Posted 2013-02-20 11:57:00 »

It's a very long legs compared to their torso/arms Smiley

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Offline cheatsguy

Junior Member


Medals: 3


Gamer turned Pixel Artist turned Programmer


« Reply #213 - Posted 2013-02-20 13:50:40 »

Also, his torso should at least move up and down quite a bit, but jerky movement definitely seems like a better idea.

Busy between school, work, life, games, programming and general screwing around.
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Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #214 - Posted 2013-02-21 03:36:31 »

I tried making the animation a little more jerky... it's kind of difficult. I can see how it should look in my brain, but making the skeleton do it is a whole new story lol.

I'll try moving the torso a bit too, but this is what I've got so far.

http://pickleninja.com/unembra/img/NPCAnimations/skeletonWalk_3.gif


-Pickle Smiley

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