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  Ünembra  (Read 27641 times)
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Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #120 - Posted 2012-12-01 17:36:26 »

First of all: I can't draw a t all... not at the computer Wink

I really think it looks better now. One thing I'd like to see changed are the hands. I don't walk around with my hands like that, but I'm not a girl so... Grin

Anyways. It would be good to have the hands like in your post in the image from learn-to-draw.com Smiley
(Personally I think the "girl" from learn-to-draw looks too male... It has too much ... lines?)

Thanks for the input... I'll clean up the drawing a bit more and post the results later Smiley


-Pickle

Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #121 - Posted 2012-12-03 06:30:58 »

Ok,

So I lengthened the torso, shaped the hips/torso a bit more, shortened the calfs a bit, and modified the boobs.

It's actually kind of funny... I was drinking at my parents house on Saturday and I asked my dad which he liked better... he said the unmodified one. I then asked my mom, and she said the modified one.

Then my dad blurted out... whatever, just give her bigger boobs.

I love my parents.

Anyways, here's the modified version... I think it looks a lot better than before.

Original/first modification:


Final Modification:


Also, thank you guys for giving me feedback... I'm not the greatest artist, and honestly I was pretty happy with the first version... but I really do want people to be happy with the art work, so your view is greatly appreciated. (oh, and I plan on modifying the hands some time later Smiley )


-Pickle Smiley

Offline ra4king

JGO Kernel


Medals: 322
Projects: 2
Exp: 4 years


I'm the King!


« Reply #122 - Posted 2012-12-03 07:48:56 »

It's a well known equation: BoobSize^2 = SuccessRate

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Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #123 - Posted 2012-12-04 04:15:36 »

Ok... I think I got it this time Cheesy

Female Animation (idle):

It's fast...I know.... it'll be fixed programmatically.

What do you guys think? I'm going to start on the running animation Smiley


-Pickle

Offline Vladiedoo
« Reply #124 - Posted 2012-12-04 04:20:56 »

For me, her right hand seems a bit awkward for the idle animation. I just stood up and engaged in a "idle" stance and found that my hands were closer to the body and not as opened up.

But hey, I am no artist, thus I am very impressed with what you are able to create, nice work.

EDIT: I also liked the colored eyes that you had in the original version.
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #125 - Posted 2012-12-04 05:50:15 »

For me, her right hand seems a bit awkward for the idle animation. I just stood up and engaged in a "idle" stance and found that my hands were closer to the body and not as opened up.

But hey, I am no artist, thus I am very impressed with what you are able to create, nice work.

EDIT: I also liked the colored eyes that you had in the original version.

Thanks for the feedback... I agree, I do need to modify her arm... I plan on changing it based on what weapon the person has, but for now I'm going to leave it alone so I can get the other animations done.



Well wire frame for run animation is almost done (first attempt)... I still need to put the other arm in, but I'm le-tired.  Clueless

Seems to boring though, I'll have to play with it a bit more Smiley

First Attempt Run Animation:




-Pickle

Offline sproingie
« Reply #126 - Posted 2012-12-04 17:32:31 »

Take a look at http://accad.osu.edu/research/mocap/mocap_data.htm

I haven't looked at the movies because I refuse to install QuickTime on this PC and don't feel like digging around for the replacement, but it does look to have a lot of useful data.
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #127 - Posted 2012-12-04 17:35:33 »

Take a look at http://accad.osu.edu/research/mocap/mocap_data.htm

I haven't looked at the movies because I refuse to install QuickTime on this PC and don't feel like digging around for the replacement, but it does look to have a lot of useful data.


That is awesome! I hate quicktime too, but I'll have to check this out when I get home!

Thank you Smiley

-Pickle

Offline Best Username Ever

Junior Member





« Reply #128 - Posted 2012-12-05 00:16:25 »

VLC can play "QuickTime" video formats. (Even Mozilla colludes with the other big guys to trick users into vendor lock-in patterns. Sad ) It also has a plugin that probably works as a drop in replacement to other video player plugins, too, (but I always watch things offline.)
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #129 - Posted 2012-12-05 15:30:03 »

I downloaded quicktime last night, and for some reason it didn't like the video format. I'll mess around with it some more tonight.

Also almost have the basic rough draft of the run animation done... I'll see if I can post it tonight Smiley


-Pickle

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Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #130 - Posted 2012-12-06 04:26:03 »

Run animation is looking better... what do you guys think?  Grin





realized my error in the torso...and the legs... I'll never learn...  Cry

-Pickle

Online Jimmt
« League of Dukes »

JGO Kernel


Medals: 116
Projects: 4
Exp: 3 years



« Reply #131 - Posted 2012-12-06 04:52:19 »

A bit too stiff I think, the legs shouldn't go so high.
Offline Best Username Ever

Junior Member





« Reply #132 - Posted 2012-12-06 05:20:01 »

Looks good. Vary the angle the elbows make instead of keeping them at 90 degrees. It should be greater than 90 behind the person's torso and a little less than 90 in front of it. No one can rotate their arm that far back at their shoulder. I think people also pull their arms closers to the center of their body when they're in front of them while running, instead of keeping them parallel to their legs the entire time.
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #133 - Posted 2012-12-06 13:56:34 »

Looks good. Vary the angle the elbows make instead of keeping them at 90 degrees. It should be greater than 90 behind the person's torso and a little less than 90 in front of it. No one can rotate their arm that far back at their shoulder. I think people also pull their arms closers to the center of their body when they're in front of them while running, instead of keeping them parallel to their legs the entire time.

Thanks for the input!

I'm lengthening the torso and shortening the legs a bit... so far it's made a huge difference. I'll work on the arms tonight and see if I can't get an update posted Smiley



-Pickle

Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #134 - Posted 2012-12-08 05:48:32 »

Modified the female run animation a bit.... the fact that she's bald is bugging the crap out of me... so I'm going to add some hair to her before I fix anything else Cheesy

Still, I think it's a step in the right direction from the previous.

old:


newer:

her leg is really bugging me :/ on frame eight... it looks like it twitches on the extension

newest:

added hair, and a tiny bit of boob motion Smiley

-Pickle

Offline cylab

JGO Knight


Medals: 34



« Reply #135 - Posted 2012-12-08 11:24:02 »

Some thoughts:
- The shoulders and hips are too static. In reality you twist your torso in relation to the arm/leg movement.
- The legs seem too extruded in end positions.

See:
<a href="http://www.youtube.com/v/h53UTHVCc7g?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/h53UTHVCc7g?version=3&amp;hl=en_US&amp;start=</a>
and
<a href="http://www.youtube.com/v/4QrlPmK4B94?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/4QrlPmK4B94?version=3&amp;hl=en_US&amp;start=</a>

Mathias - I Know What [you] Did Last Summer!
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #136 - Posted 2012-12-08 14:43:39 »

Some thoughts:
- The shoulders and hips are too static. In reality you twist your torso in relation to the arm/leg movement.
- The legs seem too extruded in end positions.

That's what it is! I'm extending the leg all the way out when people don't do that when they run! Cheesy

I also plan on moving the shoulders... I just... had to get rid of the bald look lol.


Thanks Cylab, that helped A LOT!



-Pickle


Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #137 - Posted 2012-12-09 05:51:57 »

Early Jump animation  Cheesy


Still have more frames to add, but I don't think I can handle my kid at 6am if I stay up any later lol...(edit: he woke up at 3am  Cranky)


As mentioned before on the idle animation, I plan on modifying the run animation more, but for now, I'm moving on so I can hand off a rough draft of the run/jump/idle to my friend who's putting them into the game. After which I'll modify the sprite sheet so that it looks smoother and more natural in the game.

As always, thanks for looking guys and especially thank you for the feedback!



-Pickle

Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #138 - Posted 2012-12-14 20:09:13 »

Been a while since I updated this thread... basically I was cleaning up pixels in the ground tile sprite sheet, and doing a tiny bit of coding. Anyways, here's the updated female jump animation.

Updated Female Jump Animation:

I need to clean it up... there's frames that I just don't think look right...


I think I know what is wrong with it, but if you guys see something that I may have overlooked, please let me know Smiley


-Pickle

Offline matheus23

JGO Kernel


Medals: 98
Projects: 3


You think about my Avatar right now!


« Reply #139 - Posted 2012-12-14 20:15:52 »

I guess this is the thing you already know, but:
You have a frame duplicated in there. She jumps high, then (with the arms) goes down a little bit, and then the high frame is coming again, with the rest of the animation.

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Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #140 - Posted 2012-12-14 20:44:25 »

I guess this is the thing you already know, but:
You have a frame duplicated in there. She jumps high, then (with the arms) goes down a little bit, and then the high frame is coming again, with the rest of the animation.

Yeah, it's meant to be like that since she jumps up, then "crunches" at the peak of the jump, then "un-crunches" on the way down... it just looks wierd because it's such a small jump.


-Pickle Smiley

Offline RobinB

JGO Knight


Medals: 37
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #141 - Posted 2012-12-14 21:44:09 »

Flipping tables ftw Smiley
Sorry i just had to say it.
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #142 - Posted 2012-12-14 21:57:59 »

Flipping tables ftw Smiley
Sorry i just had to say it.

┻━┻ ︵ヽ(`Д´)ノ︵ ┻━┻


-Pickle Smiley

Offline RobinB

JGO Knight


Medals: 37
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #143 - Posted 2012-12-14 22:16:09 »

The woman above just flips one table Tongue
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #144 - Posted 2012-12-17 06:04:55 »

Updated female Jump animation... I added some delay so it looks more like a jump and not a table flip  Smiley


Also I think I overwrote the previous .gif file on my server, so it might look just like the previous animation I posted lol




-Pickle Smiley

Online Jimmt
« League of Dukes »

JGO Kernel


Medals: 116
Projects: 4
Exp: 3 years



« Reply #145 - Posted 2012-12-17 06:24:40 »

I think the arms go up too much so it's still a bit of a table flip. The arms would only go up this much for grabbing something.
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 605
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Exp: 16 years


Hand over your head.


« Reply #146 - Posted 2012-12-17 12:56:54 »

You are a victim of the image caching of JGO. Here are the old/new animations:


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Offline ReBirth
« Reply #147 - Posted 2012-12-17 13:05:08 »

Same file name?

Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #148 - Posted 2012-12-17 14:45:45 »

I think the arms go up too much so it's still a bit of a table flip. The arms would only go up this much for grabbing something.

I think you're right. I was just rotating the arms, and I just realized that when I do the same motion, my elbows move outwards and my hands are just above me head... but not as far as in the animation.

You are a victim of the image caching of JGO.

Awesome, thank you Riven!

Same file name?

Yeah... I uploaded one .gif using my laptop and the other using my desktop, so I accidentally named it the same thing, and overwrote it when I uploaded to my server.


Smiley
-Pickle

Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #149 - Posted 2012-12-18 03:35:13 »

Newest female Jump Animation... this time WITH HAIR  Shocked

I know there's still more to clean up, but I'm really starting to like how this is coming together Cheesy

Old Jump Animation:


New Jump Animation:

*Edit: Added more curve to her body and cleaned up the area around her feet

-Pickle

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