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  Ünembra  (Read 30544 times)
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Online Riven
« League of Dukes »

JGO Overlord


Medals: 757
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #90 - Posted 2012-11-19 17:51:32 »

breasts too high and unproportional
I'd love to hear you say that to your future girlfriends!

"No! You're doing it wrong!"

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Offline Rorkien
« Reply #91 - Posted 2012-11-19 18:06:25 »

Hey, it's fictional! So if we can make them perfect, why not?
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #92 - Posted 2012-11-19 18:24:45 »

Hey, it's fictional! So if we can make them perfect, why not?

LOL!

Thanks for the advice guys... I hope I can become better/faster at doing these animations as this is taking quite a bit of time :/



-Pickle Smiley

Games published by our own members! Check 'em out!
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Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #93 - Posted 2012-11-23 20:38:06 »

Did I mention that I suck at animation  Sad


I decided to scrap my last attempt, and start over... I agree that the swinging arm is a bit too much, and I've opted for a toned down version with a bit of breathing in between...

Should have a screen shot up tonight Smiley


-Pickle

Online Riven
« League of Dukes »

JGO Overlord


Medals: 757
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #94 - Posted 2012-11-23 20:43:52 »

One dimensional (perlin) noise is an great way to make things look 'alive'. Obviously you cannot draw perlin noise, but maybe you can generate 'art' by stitching together limbs in realtime.

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Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #95 - Posted 2012-11-24 04:46:18 »

One dimensional (perlin) noise is an great way to make things look 'alive'. Obviously you cannot draw perlin noise, but maybe you can generate 'art' by stitching together limbs in realtime.

A friend of mine suggested I do that... and I'm stubborn, so I figured I'd try sketching the animations again lol.

Here's the latest of what I've got. I think it'll look alright after a little polishing.




-Pickle

Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #96 - Posted 2012-11-24 10:15:01 »

I dunno, now it looks really strange.
There is a lot of movement for an standing still animation, and boobs dont go up and down when breathing.
Not that i could do it better.

why dont you make the char 2d (face to the right) and work from there?
Maplestory got some nice characters, but they are deformed.
Offline Rorkien
« Reply #97 - Posted 2012-11-24 17:11:24 »

I dunno, now it looks really strange.
There is a lot of movement for an standing still animation, and boobs dont go up and down when breathing.

Really? I found it cool, as long as you don't repeat the arm swing animation too often  Clueless

Also, i'm amazed by the body size. It's perfect right now Shocked (inb4 Riven).
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #98 - Posted 2012-11-24 20:12:43 »

I dunno, now it looks really strange.
There is a lot of movement for an standing still animation, and boobs dont go up and down when breathing.
Not that i could do it better.

why dont you make the char 2d (face to the right) and work from there?
Maplestory got some nice characters, but they are deformed.

Yeah, my wife pointed out that the breathing looked off... It's not that the boobs don't move, it's that the shoulders are moving too much ( she proved it to me...  Shocked ). I'll post a cleaned up copy later and add clothing so Riven doesn't get mad at me Wink

I dunno, now it looks really strange.
There is a lot of movement for an standing still animation, and boobs dont go up and down when breathing.

Really? I found it cool, as long as you don't repeat the arm swing animation too often  Clueless

Also, i'm amazed by the body size. It's perfect right now Shocked (inb4 Riven).

Thanks Rorkien Smiley

This .gif just shows everything... programatically I plan on having a longer delay between "hand on hip" pose, and the basic pose.


-Pickle

Offline Joshua Waring

Senior Member


Medals: 4
Projects: 2



« Reply #99 - Posted 2012-11-25 13:41:49 »

What about a tiny bit of sway, just a few pixels, so it seems less static

The world is big, so learn it in small bytes.
Games published by our own members! Check 'em out!
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Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #100 - Posted 2012-11-25 15:52:00 »

What about a tiny bit of swap, just a few pixels, so it seems less static

what's swap? Smiley



-Pickle

Offline Joshua Waring

Senior Member


Medals: 4
Projects: 2



« Reply #101 - Posted 2012-11-26 09:56:55 »

Quote
what's swap?

edit: should of said sway :3

The world is big, so learn it in small bytes.
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #102 - Posted 2012-11-26 17:22:49 »

That's a pretty good idea, and I'll probably add that in later. Right now I'm just trying to polish the animation so I can move onto run/jump/attack...etc.


I wonder if bikini is safe for work.... drawing clothes adds so much more time to the animation Sad

-Pickle Smiley

Offline masteryoom

JGO Coder


Medals: 5
Projects: 2


If you look closely, you might see it turning...


« Reply #103 - Posted 2012-11-28 09:36:48 »

Why don't you use your existing drawings and add clothes onto them? That will make it much easier.

Smiley
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #104 - Posted 2012-11-28 14:58:01 »

Why don't you use your existing drawings and add clothes onto them? That will make it much easier.

That's what I would plan on doing... but a bikini is merely three triangles lol... I guess I'm just lazy Smiley


-Pickle

Offline StumpyStrust
« Reply #105 - Posted 2012-11-28 18:45:23 »

My God I do not even want to think about the work into all this animating... Cry Cry Cry Cry Undecided


That's what I would plan on doing... but a bikini is merely three triangles lol... I guess I'm just lazy Smiley
-Pickle

I feel your pain.


-DilPickle

Offline sproingie

JGO Kernel


Medals: 202



« Reply #106 - Posted 2012-11-28 23:48:44 »

Modern game poly breakdown:

Breasts: 28,000
Bikini: 3
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #107 - Posted 2012-11-29 13:49:26 »

Modern game poly breakdown:

Breasts: 28,000
Bikini: 3


Lol ain't it the truth! I'm debating the jiggly animation... on the one hand it's pretty funny, on the other hand my wife will hit me Sad

Smiley


-Pickle

Offline Rorkien
« Reply #108 - Posted 2012-11-29 17:04:20 »

Modern game poly breakdown:

Breasts: 28,000
Bikini: 3


Lol ain't it the truth! I'm debating the jiggly animation... on the one hand it's pretty funny, on the other hand my wife will hit me Sad

Smiley


-Pickle

Tell her it's a sacrifice in order to increase potential sales
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #109 - Posted 2012-11-29 17:08:06 »

Modern game poly breakdown:

Breasts: 28,000
Bikini: 3


Lol ain't it the truth! I'm debating the jiggly animation... on the one hand it's pretty funny, on the other hand my wife will hit me Sad

Smiley


-Pickle

Tell her it's a sacrifice in order to increase potential sales

Don't worry... I'm an artist that suffers for his work Wink

-Pickle

Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #110 - Posted 2012-11-30 04:46:35 »

female idle animation ALMOST done Cheesy

http://pickleninja.com/unembra/img/femaleAnimations/shrunkFemaleIdle_1.gif

I even added some clothes so Riven doesn't smite me.  Cool



-Pickle

Offline ReBirth
« Reply #111 - Posted 2012-11-30 06:11:11 »

You naughty Smiley

Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #112 - Posted 2012-11-30 06:59:47 »

You naughty Smiley

you know you like it Wink


-Pickle

Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #113 - Posted 2012-11-30 14:02:06 »

female idle animation ALMOST done Cheesy

http://pickleninja.com/unembra/img/femaleAnimations/shrunkFemaleIdle_1.gif

I even added some clothes so Riven doesn't smite me.  Cool

-Pickle

Im sorry to bitch about it, but arent the legs a little to long / big?
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #114 - Posted 2012-11-30 15:18:16 »

female idle animation ALMOST done Cheesy

http://pickleninja.com/unembra/img/femaleAnimations/shrunkFemaleIdle_1.gif

I even added some clothes so Riven doesn't smite me.  Cool

-Pickle

Im sorry to bitch about it, but arent the legs a little to long / big?

I think the legs are ok... but I'm pretty sure I made the thigh too short, and the calfs too long.... I'll try to fix them later if I have time -_-

Here's my proportions along side those at Learn-to-draw.com




Thanks for the feed back though, I really appreciate it! Smiley



-Pickle

Online Riven
« League of Dukes »

JGO Overlord


Medals: 757
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #115 - Posted 2012-11-30 16:25:01 »

Doesn't that prove his point?
The legs seem too long because the torso is too short (by half a head height).

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #116 - Posted 2012-11-30 23:25:58 »

Doesn't that prove his point?
The legs seem too long because the torso is too short (by half a head height).

Yeah... I wasn't saying he was wrong Smiley I guess the question is... are the legs bad enough to spend the time? I was hoping to move onto the next animation soon, but if it's noticeable (like the previous idle animation sketch), I'll spend more time on it to get them to a better point.

What are your guys thoughts?


-Pickle

Offline Best Username Ever

Junior Member





« Reply #117 - Posted 2012-12-01 00:25:42 »

Doesn't that prove his point?
The legs seem too long because the torso is too short (by half a head height).

Yeah... I wasn't saying he was wrong Smiley I guess the question is... are the legs bad enough to spend the time? I was hoping to move onto the next animation soon, but if it's noticeable (like the previous idle animation sketch), I'll spend more time on it to get them to a better point.

What are your guys thoughts?


-Pickle

The legs aren't bad. They look too long because the torso is too short and she is standing on her toes instead of flat-footed. Fix those two things and see how it looks. Better to perfect your base drawing now than to change your mind later and have to redraw everything (including non-character designs.)
Offline Pickleninja

JGO Coder


Medals: 10
Projects: 1


I'm tired of working for someone else.


« Reply #118 - Posted 2012-12-01 05:39:33 »

Doesn't that prove his point?
The legs seem too long because the torso is too short (by half a head height).

Yeah... I wasn't saying he was wrong Smiley I guess the question is... are the legs bad enough to spend the time? I was hoping to move onto the next animation soon, but if it's noticeable (like the previous idle animation sketch), I'll spend more time on it to get them to a better point.

What are your guys thoughts?


-Pickle

The legs aren't bad. They look too long because the torso is too short and she is standing on her toes instead of flat-footed. Fix those two things and see how it looks. Better to perfect your base drawing now than to change your mind later and have to redraw everything (including non-character designs.)

Well... I tried making the torso longer, and the legs shorter... I don't think it looks right though lol.



I do agree that the feet needed to change... It's especially evident when she's standing on the tiles.


-Pickle

Offline matheus23

JGO Kernel


Medals: 106
Projects: 3


You think about my Avatar right now!


« Reply #119 - Posted 2012-12-01 09:20:40 »

First of all: I can't draw a t all... not at the computer Wink

I really think it looks better now. One thing I'd like to see changed are the hands. I don't walk around with my hands like that, but I'm not a girl so... Grin

Anyways. It would be good to have the hands like in your post in the image from learn-to-draw.com Smiley
(Personally I think the "girl" from learn-to-draw looks too male... It has too much ... lines?)

See my:
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