ReBirth
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Reply #60 - Posted
2012-11-09 05:59:25 » |
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Hmm the trees look like mushrooms 
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Pickleninja
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Reply #61 - Posted
2012-11-09 14:40:36 » |
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Hmm the trees look like mushrooms  Lol, I think you're right  -Pickle
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Games published by our own members! Check 'em out!
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Jimmt
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Reply #63 - Posted
2012-11-11 03:22:04 » |
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no need to use big || scrolling || gradient text for everything 
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Riven
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Reply #64 - Posted
2012-11-11 03:58:07 » |
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I just removed the [move] tag 
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StumpyStrust
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Reply #65 - Posted
2012-11-11 09:07:11 » |
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Very Nice  Depending on what direction the light is come from, (looks like the front) add some shadows to give some depth. The different sets of leaves kinda just tangle into each other. Another thing to keep in mind is the color palette. Create a palette that is the most common colors you use and keep to it as it will keep everything in the same style/tone. Right now you grass clashes slightly with the trees color. PS: Love de clouds.
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matheus23
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Reply #67 - Posted
2012-11-11 21:33:41 » |
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They look very good, they somehow have this comic effect, that looks very nice!
I dunno what to improve there :O
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Joshua Waring
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Reply #69 - Posted
2012-11-12 06:08:32 » |
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The world is big, so learn it in small bytes.
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Games published by our own members! Check 'em out!
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lavago
Junior Newbie
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Reply #71 - Posted
2012-11-13 09:17:50 » |
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This Artwork Is Really Something!  I wish I could do that, it would make my games look so much better! All I can do is basic pixel art. 
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Pickleninja
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Reply #72 - Posted
2012-11-13 15:34:53 » |
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This Artwork Is Really Something!  I wish I could do that, it would make my games look so much better! All I can do is basic pixel art.  Thanks Lavago  I'd like to post tutorials on how to do things like dirt and grass, because it's really not as hard as people think it is... most of my work has been a combination of the following in photoshop: 1.) Pick a few colors. 2.) Draw what you want. 3.) Select a pattern overlay with a blending type of color burn (usually), and that's about it.... if I have some time tonight, maybe I'll do a quick tutorial on how to acheive the ground. -Pickle
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lavago
Junior Newbie
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Reply #73 - Posted
2012-11-14 09:55:44 » |
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Ok, That Sounds Awesome! 
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Pickleninja
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Reply #74 - Posted
2012-11-14 15:36:11 » |
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Ok, That Sounds Awesome!  I left my tablet pen at work... and my wife forced me to watch Grey's Anatomy  I did however do some checking to see if everything matched up ok from the sprite sheet. Guess I need to clean up the grass tiles so they mesh better   The sparkly stuff is Gold/Silver/Copper that players can mine... -Pickle 
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sproingie
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Reply #75 - Posted
2012-11-14 20:52:26 » |
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This is looking wonderfully polished. When do we get to see Mister Paper Doll get the same art treatment? 
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Pickleninja
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Reply #76 - Posted
2012-11-14 21:27:17 » |
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This is looking wonderfully polished. When do we get to see Mister Paper Doll get the same art treatment?  Once I finish the level art, I'll probably go onto user interface stuff. The paper doll guy has a run, jump, and karate chop animations, so he'll probably get updated after  I am looking forward to drawing them up though  -Pickle
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RobinB
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Reply #77 - Posted
2012-11-14 21:56:39 » |
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Thats so awsome. Your game keeps getting more beautiful, It already looks very playable. Do these ores spark like they suggest, or are the sparks part of the image?
A few suggestions: The tree leaves still look a little cloned, maybe you should distort them randomly or create some more diffrent samples (use more colors of green). The world looks very cool and 3-Dimensional, however the grass breaks the illusion, its to much evenly distributed and its all at the same size and on the foreground. When your sick of drawing you could try to randomize this a little.
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Pickleninja
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Reply #78 - Posted
2012-11-14 22:10:24 » |
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Thats so awsome. Your game keeps getting more beautiful, It already looks very playable. Do these ores spark like they suggest, or are the sparks part of the image?
A few suggestions: The tree leaves still look a little cloned, maybe you should distort them randomly or create some more diffrent samples (use more colors of green). The world looks very cool and 3-Dimensional, however the grass breaks the illusion, its to much evenly distributed and its all at the same size and on the foreground. When your sick of drawing you could try to randomize this a little.
- I was messing around with animating the sparklies on the minerals. I'm not that good at animation so that's taking me a while lol. If it becomes to much of a burdon to animate it by hand, I'll probably implement the sparkles into the game and animate them programatically. - The leaves will eventually be animated, so I'm holding off on changing anything on them until then. - I agree on the grass... I'll probably go back and work on that later. Thanks for the feed back Robin  -Pickle
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Pickleninja
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Reply #79 - Posted
2012-11-17 03:39:08 » |
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So I asked the guy working on this with me "Should I start trying to implement characters so we can ditch the paper doll guy, or should I work on the user interface?" ... needless to say he wants to ditch the paperdoll guy lol. So this is my first time trying to do animation... probably going to take me a while since I'm not very fast at my art work, but I thought I'd share the beginnings of an idle animation for a female character  Don't worry... it's about as safe for work as you can get lol!  -Pickle:)
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ra4king
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Reply #80 - Posted
2012-11-17 04:16:50 » |
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Please be my artist. Like NAO. You are amazing 
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Pickleninja
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Reply #81 - Posted
2012-11-17 04:30:30 » |
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Please be my artist. Like NAO. You are amazing  Thanks ra4king The animation seems to be coming along better than I thought it would   Let me a take a little break and I'll post up a tutorial on how I do some of these things.  -Pickle
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masteryoom
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Reply #82 - Posted
2012-11-17 04:32:46 » |
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Please be my artist. Like NAO. You are amazing  Are you the new govener of kalifoornia again?
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StumpyStrust
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Reply #84 - Posted
2012-11-18 08:40:11 » |
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Really coming along I must keep on eye on this. Got to say though that I really respect the animation as I am working on that right now and I basically hit wall after wall. Biggest problem being I only have 15 pixels by 20 pixels to work with.
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Pickleninja
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Reply #85 - Posted
2012-11-18 18:32:03 » |
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Really coming along I must keep on eye on this. Got to say though that I really respect the animation as I am working on that right now and I basically hit wall after wall. Biggest problem being I only have 15 pixels by 20 pixels to work with.
15 by 20!? ... that's insane, I don't think I could work with something that small  -Pickle
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Pickleninja
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Reply #86 - Posted
2012-11-19 05:22:09 » |
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So I did a sketch of the animation... still needs some cleaning up. man i really suck at this lol. I think this qualifies even less than the female sketch when it comes to nsfw, but just to be safe, I'll just post the link  [NSFWCaution, if you're boss is the pope, he might get offended by this...] http://pickleninja.com/unembra/img/femaleAnimationAttempt2.gif[/NSFWCaution] -Pickle 
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StumpyStrust
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Reply #87 - Posted
2012-11-19 06:03:47 » |
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Move the hips a bit more like in your mock up. Her legs are a little too long. Hands look great tho.
I thought for animating trees/grass. Instead of drawing the tree as one sprite, draw everything in layers each set of leaves as a separate sprite from the trunk and other leaves. Then rotate them back and forth with the anchor point towards the bottom of the set of leaves so it looks like the sway and not just turn. The same with bunches of grass. Have the anchor point at the bottom and then just rotate slightly back and forth to give them movement.
If you want to get all physicsy, you could try and make it so that rotate slightly away from where the character stands so he can "move" through the grass.
Edit: I think the best way to make things sparkle is with particles. You can also do some cool background effects like leaves falling, rain, wind blowing debris, all sorts of stuff. You can also save memory as you will not have as many sprite sheets but it can get costly in java2D once you get over 1-2k particles if you are rendering properly. Now that 1-2k mean 1-2k with all other rendering and this is based off of integrated FX chips.
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Pickleninja
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Reply #88 - Posted
2012-11-19 17:21:56 » |
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Move the hips a bit more like in your mock up. Her legs are a little too long. Hands look great tho.
I thought for animating trees/grass. Instead of drawing the tree as one sprite, draw everything in layers each set of leaves as a separate sprite from the trunk and other leaves. Then rotate them back and forth with the anchor point towards the bottom of the set of leaves so it looks like the sway and not just turn. The same with bunches of grass. Have the anchor point at the bottom and then just rotate slightly back and forth to give them movement.
If you want to get all physicsy, you could try and make it so that rotate slightly away from where the character stands so he can "move" through the grass.
Edit: I think the best way to make things sparkle is with particles. You can also do some cool background effects like leaves falling, rain, wind blowing debris, all sorts of stuff. You can also save memory as you will not have as many sprite sheets but it can get costly in java2D once you get over 1-2k particles if you are rendering properly. Now that 1-2k mean 1-2k with all other rendering and this is based off of integrated FX chips.
Hey Stumpy, thanks for the great critique! I agree I need to move her hips more... but her legs are meant to be that long  ... I also have the least experience drawing legs lol. I think I also need to animate the hands a bit as her arm is too stiff. I plan on animating the trees and grass and stuff, but I think I'm going to save that for much later. -Pickle
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Rorkien
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Reply #89 - Posted
2012-11-19 17:35:22 » |
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Looks great! My opinions: Hips and thighs are too large, breasts too high and unproportional (I remember seeing something about drawing them somewhere. EDIT: Found it. NSFW) And i think the idle frames are too motionful (you know, some might consider it SWAG, but i dont swing my arms back and forth when im just standing). Sometimes simpler animations can suit it better, like just having a breathing motion on the character
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