Hi !
Featured games (87)
games approved by the League of Dukes
Games in Showcase (670)
Games in Android Showcase (194)
games submitted by our members
Games in WIP (727)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Help with Java Calkuro!  (Read 1233 times)
0 Members and 1 Guest are viewing this topic.
Offline Eyesackery

Junior Devvie

Medals: 1

« Posted 2012-10-11 00:50:18 »

Hey guys was wondering if anyone could help me out with a problem I am having.

I am trying to build a Calkuro game similar to the one found here:

At the moment I'm trying to come up with ideas as to how to 'Group' the cages of numbers on the game grid, (if you follow that earlier link this will make sense).

So far the only solution I can come up with is to hard code in all the possible cage combinations, but there must be an easier way!  Tongue

Any suggestions as to how I could go about creating this would be very appreciated.

Thanks heaps!

Offline philfrei
« Reply #1 - Posted 2012-10-11 05:05:29 »

Seems like there should be a way to use a few random function calls. Are there rules like there has to be certain pattern?

If you do make a template (perhaps the easiest thing to do) then you can save a lot by making sure it is something you can rotate and flip. That gives you 8 possibilities from one pattern.

music and music apps:
Offline Eyesackery

Junior Devvie

Medals: 1

« Reply #2 - Posted 2012-10-11 13:04:32 »

No rules, the puzzle can be any variation of cages we can come up with.

The main problem I'm having is working out how to group the numbers within the cages.

I'm really stuck. Please help me!  Tongue
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Eyesackery

Junior Devvie

Medals: 1

« Reply #3 - Posted 2012-10-11 13:52:17 »

Yay I worked it out Smiley Thanks guys!

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

IanParcs (36 views)
2016-04-18 14:18:53

KaiHH (36 views)
2016-04-18 08:35:41

KaiHH (67 views)
2016-04-15 12:43:58

theagentd (67 views)
2016-04-14 02:16:17

theagentd (74 views)
2016-04-14 02:15:43

IanParcs (67 views)
2016-04-12 03:51:16

IanParcs (37 views)
2016-04-12 03:50:03

IanParcs (33 views)
2016-04-12 03:49:54

IanParcs (30 views)
2016-04-12 03:49:52

IanParcs (39 views)
2016-04-12 03:49:52
Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17

List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!