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  Help with Java Calkuro!  (Read 929 times)
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Offline Eyesackery

Junior Member


Medals: 1



« Posted 2012-10-11 02:50:18 »

Hey guys was wondering if anyone could help me out with a problem I am having.

I am trying to build a Calkuro game similar to the one found here:

http://www.youplay.com/games/play/83/170482/

At the moment I'm trying to come up with ideas as to how to 'Group' the cages of numbers on the game grid, (if you follow that earlier link this will make sense).

So far the only solution I can come up with is to hard code in all the possible cage combinations, but there must be an easier way!  Tongue

Any suggestions as to how I could go about creating this would be very appreciated.

Thanks heaps!

Offline philfrei
« Reply #1 - Posted 2012-10-11 07:05:29 »

Seems like there should be a way to use a few random function calls. Are there rules like there has to be certain pattern?

If you do make a template (perhaps the easiest thing to do) then you can save a lot by making sure it is something you can rotate and flip. That gives you 8 possibilities from one pattern.

"Greetings my friends! We are all interested in the future, for that is where you and I are going to spend the rest of our lives!" -- The Amazing Criswell
Offline Eyesackery

Junior Member


Medals: 1



« Reply #2 - Posted 2012-10-11 15:04:32 »

No rules, the puzzle can be any variation of cages we can come up with.

The main problem I'm having is working out how to group the numbers within the cages.

I'm really stuck. Please help me!  Tongue
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Offline Eyesackery

Junior Member


Medals: 1



« Reply #3 - Posted 2012-10-11 15:52:17 »

Yay I worked it out Smiley Thanks guys!

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