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  Tank reborn - Based on classic NES Battle City Tank  (Read 7256 times)
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Offline plastygrove

Junior Devvie

Medals: 1
Projects: 2

« Posted 2012-10-10 05:44:52 »

Well, perhaps it's too soon and there's really not a whole lot to show at the moment. But getting this far was a good start for me. This is my first project and I hope to learn a bit from doing it. It's not much to look at at the moment, but hopefully I'll have some more stuff soon. After I decided to do this project, I found out (quite accidentally) that the GPL'd spritelib has a complete set of sprites for this Smiley

Done so far:
1. Initial project code layout
2. GameStates
3. Level loader from text file
4. Tank, Bullet and Wall objects
5. Keyboard input - Arrow keys to move around, space to fire

Immediate TODO:
1. Collisions viz: tank-tank, tank-bullet, tank-wall, bullet-wall, bullet-bullet
2. Animations - using just single images so far, need to change them to animations
3. Enemy Tanks
4. Home base - the eagle! Smiley

Further TODO:
1. Enemy AI (Looking forward to this Smiley )
2. HUD - Progress, number of enemy tanks left
3. Spawn points
4. Power ups
5. Score
6. 2-player mode
7. Menu screen
8. Options screen
9. Music, sounds

Dream TODO:
1. Multiplayer mode - upto 8 players on single screen, last one standing wins. Team based with AI bots also
2. Survival mode - Wave after wave of enemy tanks, can you hold out?

Source code:
Offline RobinB

JGO Ninja

Medals: 45
Projects: 1
Exp: 3 years

Spacegame in progress

« Reply #1 - Posted 2012-10-10 19:05:32 »

Looks good so far as first project.
Maybe add a link with just the .jar, so people dont have to compile your project to play.
Offline plastygrove

Junior Devvie

Medals: 1
Projects: 2

« Reply #2 - Posted 2012-10-11 09:42:15 »

I'll have it ready by the time there's something worth playing in the game Smiley. Creating a jar through Ant in eclipse on windows is surprisingly difficult.
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