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  jPCT Specific 3D GUI System  (Read 2014 times)
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Offline KittenKoder

Senior Member


Medals: 7



« Posted 2012-10-09 16:02:36 »

When working with a library for a game I have a habit of creating a full GUI library for that graphics library even if I don't need it. So, if there is anyone interested in it, let me know. It's my typical "universally difficult" to work with, as in, to make it universal I made it a little complicated. But those experienced in Java should find it on par with AWT anyway.

Features:
  • Controller Input
  • Keyboard Input
  • Mouse Input
  • Mixing Inputs
  • Actual 3D Objects As Controls - you load the object, make the element, then that becomes the GUI widget.
  • Animated Response - instead of the typical flash or what not, the responses to events are animations.
  • Animated Textures - sort of, it manages the texture name list and sets a different texture to the object based on time passed and settings.
  • Command Queuing - to make it thread safe this was sort of a necessity, but since it's implemented you don't have to worry as much about thread safety.

Not many features, yeah, but it's being designed with gaming in mind. I may add more features in, but these are the ones I'm almost finished with.

I am no one else.
Offline KittenKoder

Senior Member


Medals: 7



« Reply #1 - Posted 2012-10-31 13:42:54 »

Alright, as promised. These are mostly complete, they will function, there's javadocs, but they haven't been fully tested, thus the lack of a decent screenshot to show off. However, I am proud of how they turned out. The base library is a simple gaming style GUI using the Swing canvas, it's extremely simple. The jPCT extension library adds controls and game elements and managers. It still requires a complete understanding of Java, but should simplify a lot of work.

The base library.
http://www.java-gaming.org/user-generated-content/members/130380/kittstandard-v0-1.jar

The jPCT extension library, depends on jPCT, LWJGL, and Tritonus audio plugins if audio is used.
http://www.java-gaming.org/user-generated-content/members/130380/jpctkitt-v0-1.jar

If you do use these, please let me know if there need to be corrections or if you find a way to improve them.  I'll upload the example soon as well.

I am no one else.
Offline KittenKoder

Senior Member


Medals: 7



« Reply #2 - Posted 2012-11-04 09:46:17 »

Large screen caps of the test app so far.

The 3D GUI.


The Canvas GUI.

I am no one else.
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