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  Just Tactics - multiplayer turn-based strategy/deckbuilding  (Read 19705 times)
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Offline aubrey.r.jones

Junior Member


Medals: 8
Projects: 1



« Posted 2012-10-05 15:14:18 »



I'm excited to announce that our Java-based desktop game, Just Tactics (http://www.justtactics.com), is now in public alpha. You can sign up for an account at the website. Clients are available for Windows and 32-bit linux (or 64-bit linux with ia32 compatability packages). When the game is out of alpha, unpaid players will only have access to the default deployment. But, during the alpha, everybody has access to the deployment editor.

There's a video at https://www.youtube.com/watch?v=RrwLl4fYkug. We also have a live stream at http://www.twitch.tv/justtactics.

Just Tactics is built on a customized version of jMonkeyEngine 3, and uses JRuby extensively for scripting and special effects. I'm also pleased to announce a few useful libraries available on github (https://github.com/HitTheSticks). These include Sploosh, a 100% Java real time fluid dynamics simulation; and alamode, a flyweight auto-update framework.
Offline Tjstretchalot

Junior Member


Medals: 2
Projects: 1



« Reply #1 - Posted 2012-10-05 18:47:54 »

The website is... less than impressive. Will edit when I play the game, it's downloading.

Edit: It just waits on MatchMaking.. presumably because there is nobody else on the server. No singleplayer? =(
Offline aubrey.r.jones

Junior Member


Medals: 8
Projects: 1



« Reply #2 - Posted 2012-10-05 19:32:54 »

The website design got left too late in the process, I readily admit. We've hired someone to remedy that situation. But good design takes time, and we wanted to get gameplay feedback as soon as we felt the game was stable.

There's no single player mode. I'm not good at AI, I'm afraid. I preferred to focus on solid network play instead of writing a brain-dead opponent.

That said, if you're interested in writing a bot that plays Just Tactics from the client side, we've discussed having official "bot accounts" that people could use to run AI they've written. We're not sure how exactly that would work, or what sort of API we could provide, but we're open to discussing that.
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Offline princec

JGO Kernel


Medals: 378
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #3 - Posted 2012-10-05 19:33:59 »

Let me know when the website's up to scratch and I'll tweet it to about 1000 followers.

Cas Smiley

Offline gouessej
« Reply #4 - Posted 2012-10-07 11:45:27 »

Thank you both for this pretty game and for the source code, "à la mode" seems interesting.

Offline aubrey.r.jones

Junior Member


Medals: 8
Projects: 1



« Reply #5 - Posted 2012-10-08 14:55:03 »

gouessej, I hope you find some utility in alamode.

We couldn't find *any* sort of reasonable update framework for Java. The best suggestions we got were "use the eclipse plugin system", which is hardly a good match for a video game; and, "use Java WebStart", which doesn't work unless you want updating a 1KiB FX script to require another download of the whole 300MiB jar file. The handful of other (abandoned)  frameworks we found all required protocol-specific servers, which we had no confidence would scale well. Likewise, there are no cross-platform commercial offerings that we could find, short of enterprise-grade internal deployment tools.

I wrote alamode so that it would work in the most basic environment available for publishing files: a web server. And it's written to be easy to use, with a simple one-way synchronization model with no deletion.

It's been working for us for several months in the office. We'll see how it survives our growing player base.
Offline aubrey.r.jones

Junior Member


Medals: 8
Projects: 1



« Reply #6 - Posted 2013-01-22 19:21:43 »

Hey, just wanted to let everybody know that we've moved well past alpha into beta. The game is playing and looking great.

We've got a new scoring system to replace the one-dimensional win conditions in the alpha, private matchmaking queues for paid accounts (play with a friend or organize a tournament), nearly all art assets are in place, and most audio assets are in place. We anticipate about eight weeks until everything is done and we're at v1.0.

Oh! And we have a real website.
Offline carn

Senior Newbie


Medals: 1



« Reply #7 - Posted 2013-04-01 19:28:42 »

Just Tactics is now at version 1.0.
https://www.youtube.com/watch?feature=player_embedded&v=RrwLl4fYkug
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 77
Projects: 15


★★★★★


« Reply #8 - Posted 2013-04-05 10:54:20 »

This works and plays really nicely.

FEATURED.
Offline carn

Senior Newbie


Medals: 1



« Reply #9 - Posted 2013-04-05 16:39:48 »

This works and plays really nicely.

FEATURED.


Thanks Kappa!  I'm carnator on the client, add me as a friend and we can play some matches if you have a chance.
Games published by our own members! Check 'em out!
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Offline Grunnt

JGO Wizard


Medals: 68
Projects: 8
Exp: 5 years


Complex != complicated


« Reply #10 - Posted 2013-04-05 20:53:49 »

Did you try GetDown for deployment? It seems pretty ok.

Looks awesome by the way! I wish I could make graphics like that  Grin

Offline aubrey.r.jones

Junior Member


Medals: 8
Projects: 1



« Reply #11 - Posted 2013-04-05 21:20:48 »

Did you try GetDown for deployment? It seems pretty ok.

Looks awesome by the way! I wish I could make graphics like that  Grin

That actually looks really similar to alamode in terms of design.

If I had found GetDown, I probably would have used it instead of writing my own. That said, I didn't find it. Or maybe it didn't exist.
Offline carn

Senior Newbie


Medals: 1



« Reply #12 - Posted 2013-05-01 15:42:16 »

There is a new video up for Just Tactics, it explains the basics of the game a bit:

http://www.youtube.com/watch?v=OgCj7njXQ5s
Offline carn

Senior Newbie


Medals: 1



« Reply #13 - Posted 2013-05-07 19:56:28 »

If you want to play, msg me 'carnator' on the chat client.  I will teach you how to play Smiley
Offline carn

Senior Newbie


Medals: 1



« Reply #14 - Posted 2013-05-21 23:57:36 »

We are now on Steam Greenlight.  Please upvote us Smiley   http://steamcommunity.com/sharedfiles/filedetails/?id=146817613
Offline gene9

Senior Member


Medals: 10



« Reply #15 - Posted 2013-06-27 20:09:00 »

Exception in thread "main" java.lang.UnsatisfiedLinkError: /home/user/opt/JustTactics/jre/lib/i386/xawt/libmawt.so: libXtst.so.6: cannot open shared object file: No such file or directory

Why would I get that? Running on Ubuntu 13.04 64-bit
Offline carn

Senior Newbie


Medals: 1



« Reply #16 - Posted 2013-06-27 20:20:23 »

It means we need to test Ubuntu 13...we are still running 12.
I don't suspect that 13 would be a problem though, so check out this page: http://justtactics.wikia.com/wiki/Linux_Support
Most likely you don't have 32 bit compatibility libraries installed.
Offline edohox

Innocent Bystander





« Reply #17 - Posted 2013-09-13 16:55:18 »

Me and a friend have just dowloaded and installed Justtactics, we've sucessfuly created an account and launched the aplication. IT DIDN'T WORK!!!! we could only chat in the console..

Cant say if the game is good or bad.. I can only say: It doesn't work.. :/

Cheers,

Edohox
Offline carn

Senior Newbie


Medals: 1



« Reply #18 - Posted 2013-09-16 16:17:03 »

Me and a friend have just dowloaded and installed Justtactics, we've sucessfuly created an account and launched the aplication. IT DIDN'T WORK!!!! we could only chat in the console..

Cant say if the game is good or bad.. I can only say: It doesn't work.. :/

Cheers,

Edohox

I played a match just now, it's working fine.  Can you describe your symptoms? 
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