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  (Solved) Problem with Paulscode 3D sound system (JOrbis codec)  (Read 1314 times)
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Offline Phased
« Posted 2012-10-03 03:55:49 »

I'm going to believe this is something im doing wrong, not the program, because I cant find anything similar to my problem.

Its also using OpenAL.

This is how I start the sound system
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        try {
         SoundSystemConfig.addLibrary(LibraryLWJGLOpenAL.class );
         SoundSystemConfig.addLibrary( LibraryJavaSound.class );
         SoundSystemConfig.setCodec( "wav", CodecWav.class );
         SoundSystemConfig.setCodec( "ogg", CodecJOrbis.class );
      } catch (SoundSystemException e) {
         System.out.println("failed");
         e.printStackTrace();
      }
        soundSystem = new SoundSystem();


using these 2 ways of trying to load background music
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       soundSystem.backgroundMusic("ogg music", "testing.ogg", false);
       soundSystem.backgroundMusic("ogg music", Game.class.getResource("testing.ogg"), "testing.ogg", false);


I get this error:
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Exception in thread "Thread-3" java.lang.NullPointerException
   at paulscode.sound.codecs.CodecJOrbis.initialize(CodecJOrbis.java:259)
   at paulscode.sound.libraries.SourceLWJGLOpenAL.play(SourceLWJGLOpenAL.java:616)
   at paulscode.sound.Library.play(Library.java:706)
   at paulscode.sound.libraries.LibraryLWJGLOpenAL.quickPlay(LibraryLWJGLOpenAL.java:795)
   at paulscode.sound.SoundSystem.CommandQuickPlay(SoundSystem.java:1866)
   at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2438)
   at paulscode.sound.CommandThread.run(CommandThread.java:121)


using these ways of quick playing a sound file
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        soundSystem.quickPlay( false, "testing.ogg", false,
                -20, 0, 0,
                SoundSystemConfig.ATTENUATION_ROLLOFF,
                SoundSystemConfig.getDefaultRolloff()
               );

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        soundSystem.quickPlay( false, Game.class.getResource("testing.ogg"), "testing.ogg", false,
                -20, 0, 0,
                SoundSystemConfig.ATTENUATION_ROLLOFF,
                SoundSystemConfig.getDefaultRolloff()
               );


I get these errors:
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Error in class 'LibraryLWJGLOpenAL'
    Unable to open file 'testing.ogg' in method 'loadSound'
Error in class 'LibraryLWJGLOpenAL'
    Sound buffer was not created for testing.ogg
Error in class 'LibraryLWJGLOpenAL'
    Source 'Source_1939014897_-747278435' not found in method 'play'


I have tried testing with 2 different sound files, and It is not working, am I placing them in a wrong spot? the files are located in a folder called "res"
Offline gouessej
« Reply #1 - Posted 2012-10-03 07:07:49 »

Hi

Does Game.class.getResource("testing.ogg") return null? I think this is just a problem of path.

Offline Phased
« Reply #2 - Posted 2012-10-03 07:18:52 »

hmm, ok, it did return null, so I put a / at the beginning and it worked, but I thought I tested that already,  I know I changed the path a few times to different folders and it didn't work, hmm weird.

seems like the other way by not using the class.getResource() method still gives me errors, but I can deal without using that.

Thanks, but I swear I changed the path like 500 times lol.
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