Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (498)
Games in Android Showcase (115)
games submitted by our members
Games in WIP (562)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Library for drawing 3D graphics that's simple?  (Read 3123 times)
0 Members and 1 Guest are viewing this topic.
Offline Xemdo

Senior Newbie


Medals: 1
Exp: 2 years



« Posted 2012-09-27 14:51:10 »

I didn't explain this very well in the title, but I need a library for just drawing 3D graphics with ease. Something that will let me do something similar to this
1  
drawModel(new File("path/to/model"), x, y, z)

It doesn't have to be exactly like that, but I need something easy to use, like my example. This also needs to run on the GPU too, like LWJGL does.

Before you suggest me learning OpenGL, I have tried. I'm not too great at focusing and I've tried many times to learn OpenGL. It didn't work.

And I don't plan on writing games with this. I will (try to) learn OpenGL when I start writing games that require these graphics.


Thanks Smiley
Offline davedes
« Reply #1 - Posted 2012-09-27 15:28:48 »

At some point you will need to learn things like 3D math, texture mapping, what a mesh is, etc. If you can't handle learning new concepts, you are in the wrong line of work... Tongue

What you seem to be looking for is a platform that allows you to create 3D games without much programming. I'd suggest something like Unity or another game-making engine.

Alternatively, you could try JMonkeyEngine which looks fairly similar to the code you posted. Of course, when it comes to lighting, collision, AI, etc. you are on your own.

Offline Xemdo

Senior Newbie


Medals: 1
Exp: 2 years



« Reply #2 - Posted 2012-09-27 16:50:18 »

At some point you will need to learn things like 3D math, texture mapping, what a mesh is, etc. If you can't handle learning new concepts, you are in the wrong line of work... Tongue

What you seem to be looking for is a platform that allows you to create 3D games without much programming. I'd suggest something like Unity or another game-making engine.

Alternatively, you could try JMonkeyEngine which looks fairly similar to the code you posted. Of course, when it comes to lighting, collision, AI, etc. you are on your own.
I'll try JMonkeyEngine, it sounds like what I am looking for.

Thanks Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gouessej
« Reply #3 - Posted 2012-09-27 22:53:39 »

I advise you to look at Ardor3D.

Offline Xemdo

Senior Newbie


Medals: 1
Exp: 2 years



« Reply #4 - Posted 2012-09-27 23:39:50 »

I advise you to look at Ardor3D.
Is there any advantages to Ardor3D over JMonkey?
Offline EgonOlsen
« Reply #5 - Posted 2012-09-28 08:02:56 »

Also consider jPCT (http://www.jpct.net). One of it's basic ideas is to be easy to use and user feedback proves that it actually is. In addition, you'll get a proven and mature Android version if you should ever need it: http://mobilegameengines.com/game_engines/29-jpct-ae

Offline gouessej
« Reply #6 - Posted 2012-09-29 00:22:20 »

JMonkeyEngine has a bigger community, a better shader-based architecture, much more tutorials and a promising integrated GDE based on Netbeans RCP but in my humble opinion Ardor3D is more reliable, it is not a detail, it was the main reason that made me switch to it after having used JMonkeyEngine 2.0 during one year.

Offline KittenKoder

Senior Member


Medals: 7



« Reply #7 - Posted 2012-10-02 03:20:50 »

I recommend JPCT, it's light and just does the basic graphics stuff, though HUD is a bit tricky with the hardware rendering, it's pretty good. I just got renewed zeal for 3D game dev because of stumbling on it.

I am no one else.
Offline Sickan

Senior Member


Medals: 9



« Reply #8 - Posted 2012-11-10 19:09:31 »

The example you posted either has to have the library save the model in some sort of cache and draw it in the render loop, or you have it in the render loop and your performance becomes awful.

Cheers Cheesy
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

BurntPizza (25 views)
2014-09-21 02:42:18

BurntPizza (16 views)
2014-09-21 01:30:30

moogie (19 views)
2014-09-21 00:26:15

UprightPath (26 views)
2014-09-20 20:14:06

BurntPizza (29 views)
2014-09-19 03:14:18

Dwinin (44 views)
2014-09-12 09:08:26

Norakomi (74 views)
2014-09-10 13:57:51

TehJavaDev (100 views)
2014-09-10 06:39:09

Tekkerue (50 views)
2014-09-09 02:24:56

mitcheeb (71 views)
2014-09-08 06:06:29
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!