So I've created a pretty simple game in a matter of a couple of days (don't ask me why it took so long to make something so simple), and I've got it sorted and ready to go. It's called Auctus - which is the latin word for growth.
You start out as a square in a world full of other squares, your task is to consume the smaller squares and avoid the larger squares, similar to the Cell Stage in the game "Spore", and the game "Feeding Frenzy". It's kinda fun, but in it's very early and undeveloped form it's also kinda crappy, and you have to exit the game every time you win or lose. You also lose a lot. It's a little bit buggy still and will need a bit of fixing. The code's messy too.
I've decided to release it open source, it's in Java, so I know a lot of people on this particular forum can probably have fun modifying it and making it better, I'm really looking forward to that part.
I've created a .jar file for it to run from, so all you need to do is make sure that you have Java1.6 or higher installed on your computer, then you just have to double click the jar file, and the game should run.
Anyway, here's some screen shots for you "no-pic-no-clickers"
What you'll see when you first fire the game up.
Game over screen, probably seen shortly after firing up the game.
When you know you'll win.
When you've pretty much won.
What you'll see when you win
And finally, here's the download link, not adf.ly ridden, you'll be pleased to know.
- 8.12MB (Megabytes) - 8 seconds download on a standard 8Mbps download speed.
- 2.04KB (Kilobytes) - Less than a second to download on most, if not all internet connections.