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  [SOLVED] LWJGL - Rendering  (Read 1042 times)
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Offline tdegroot96

Junior Member


Projects: 1



« Posted 2012-09-24 13:29:38 »

Well, I just started LWJGL so I can learn more stuff.
I've done some tutorials and stuff, added things to my game, so far, it's really basic.
Now my problem is, I just rendered out a square, with a diagonal square bitten out of it.
What have I done wrong in my code?
Source:
https://github.com/Desmaster/Stibbs/blob/master/src/com/github/desmaster/main/Stibbs.java
Thanks Smiley
Offline Phased
« Reply #1 - Posted 2012-09-24 13:37:53 »

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      GL11.glVertex2f(-50, 50);
      GL11.glVertex2f(-50, -50);
      GL11.glVertex2f(50, 50);
      GL11.glVertex2f(50, -50);


I believe, is where your getting your problem, your setting the vertexs wrong

I have been taught to always draw from bottom right, bottom left, top right. top left so it would be

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GL11.glVertex2f(-50, -50); //bottom left
GL11.glVertex2f(50, -50); //bottom right
GL11.glVertex2f(50, 50); //top right
GL11.glVertex2f(-50, 50); //top left


I believe that is now in the right order.
Offline tdegroot96

Junior Member


Projects: 1



« Reply #2 - Posted 2012-09-24 13:55:11 »

Yes, it worked!
Thanks man! I believe this forum will teach me a lot of things Tongue.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Phased
« Reply #3 - Posted 2012-09-24 14:00:26 »

its ok, it was a super simple, It was pretty much the first thing I looked for lol.
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