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  Using ThreadLocalRandom for random number generation  (Read 2664 times)
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Offline actual

JGO Coder


Medals: 19



« Posted 2012-09-23 04:32:27 »

ThreadLocalRandom introduced in Java 7 is a faster way to generate random numbers, even in single threaded situations. Although it won't make or break a game's performance, we do enough random number generation that it's worth taking a look at.

A couple of articles:
How to write really fast Java code
Prefer ThreadLocalRandom over Random (reddit discussion)

Note that if you do some googling around you may find some articles pointing to a bug where the same numbers are generated each time but it appears to have been fixed.




Offline gimbal

JGO Coder


Medals: 16



« Reply #1 - Posted 2012-09-27 15:40:32 »

Note that if you do some googling around you may find some articles pointing to a bug where the same numbers are generated each time but it appears to have been fixed.

It was working as designed; they just tailored it to the assumptions people make.

http://dilbert.com/strips/comic/2001-10-25/
Offline Roquen

JGO Ninja


Medals: 66



« Reply #2 - Posted 2012-09-27 15:51:59 »

If you're concerned about speed:  use your own.  If you're concerned about quality: use your own.  If you're concerned about quality: then it's likely you worry too much.  If you're concerned about deterministic results: use your own.   

Never call the same generator from more than one thread (there are exceptions to this, but it's a very good rule of thumb).  So, ThreadLocalRandom is a better choice than Random directly or indirectly through Math...and is a reasonable choice if you don't want to use your own.
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Offline SwampChicken

Senior Member


Medals: 1



« Reply #3 - Posted 2012-09-28 04:38:40 »

^^^ You missed one...
If you're not using Java 7: use your own.

 Wink
Offline Best Username Ever

Junior Member





« Reply #4 - Posted 2012-10-06 03:59:55 »

ThreadLocalRandom introduced in Java 7 is a faster way to generate random numbers, even in single threaded situations.

Is it faster for Java 6 also or only Java 7? Last time I looked at the code it looked like Java (6) implemented Random without thread-safety, so I don't know how single threaded applications would work better if that's the reference.
Offline Roquen

JGO Ninja


Medals: 66



« Reply #5 - Posted 2012-10-06 07:37:58 »

Atomic ops are thread safe.  synchronized should be avoided IHMO.
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