How can I set my rendering hints to be persistent? As in, I want to set them once when I call buffer.getDrawGraphics() and then for all subsequent calls to getDrawGraphics() I want the rendering hints to persist.
Or will I have to make a function that takes a Graphics2D object and then sets the rendering hints on it? Or some third way? I've tried with just passing the same Graphics2D object around, but that somehow broke my fullscreen. :/
Here's how my rendering loop looks:
Graphics2D g = (Graphics2D) this.gameWindow.buffer.getDrawGraphics();
} while (strategy.contentsRestored());
} while (strategy.contentsLost());