Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (686)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Persistant rendering hints?  (Read 2025 times)
0 Members and 1 Guest are viewing this topic.
Offline Regenuluz
« Posted 2012-09-21 06:01:02 »


How can I set my rendering hints to be persistent? As in, I want to set them once when I call buffer.getDrawGraphics() and then for all subsequent calls to getDrawGraphics() I want the rendering hints to persist.

Or will I have to make a function that takes a Graphics2D object and then sets the rendering hints on it? Or some third way? I've tried with just passing the same Graphics2D object around, but that somehow broke my fullscreen. :/

Here's how my rendering loop looks:
do {
   do {
      Graphics2D g = (Graphics2D) this.gameWindow.buffer.getDrawGraphics();
   } while (strategy.contentsRestored());;
} while (strategy.contentsLost());
Offline StumpyStrust
« Reply #1 - Posted 2012-09-21 06:28:12 »

I just had it so in my begin() method which sets up stuff so I can render, I would set all current rendering hints.

There is this

But that is only for text I think.

You might be able to set it in the creation of a window/canvas but I have not tried.

Offline pjt33

« JGO Spiffy Duke »

Medals: 40
Projects: 4
Exp: 7 years

« Reply #2 - Posted 2012-09-21 06:48:35 »

You can't. Replace
      Graphics2D g = (Graphics2D) this.gameWindow.buffer.getDrawGraphics();

with a call to a method which gets the graphics and sets the hints on it.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Regenuluz
« Reply #3 - Posted 2012-09-21 06:54:03 »

You can't. Replace
      Graphics2D g = (Graphics2D) this.gameWindow.buffer.getDrawGraphics();

with a call to a method which gets the graphics and sets the hints on it.

.... Wow... That was a bloody simple fix. Why on earth didn't I think of that? -.-

Well, thanks for the help, both of you. Smiley
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (62 views)
2015-11-07 13:29:08

Rems19 (77 views)
2015-10-31 01:36:56

Rems19 (69 views)
2015-10-31 01:32:37

williamwoles (103 views)
2015-10-23 10:42:59

williamwoles (91 views)
2015-10-23 10:42:45

Jervac_ (105 views)
2015-10-18 23:29:12

DarkCart (131 views)
2015-10-16 00:58:11

KaiHH (114 views)
2015-10-11 14:10:14

KaiHH (153 views)
2015-10-11 13:26:18

BurntPizza (167 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!