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  Persistant rendering hints?  (Read 1688 times)
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Offline Regenuluz
« Posted 2012-09-21 06:01:02 »

Hey,

How can I set my rendering hints to be persistent? As in, I want to set them once when I call buffer.getDrawGraphics() and then for all subsequent calls to getDrawGraphics() I want the rendering hints to persist.

Or will I have to make a function that takes a Graphics2D object and then sets the rendering hints on it? Or some third way? I've tried with just passing the same Graphics2D object around, but that somehow broke my fullscreen. :/

Here's how my rendering loop looks:
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do {
   do {
      Graphics2D g = (Graphics2D) this.gameWindow.buffer.getDrawGraphics();
      ScreenManager.render(g);
      g.dispose();
   } while (strategy.contentsRestored());
   strategy.show();
} while (strategy.contentsLost());
Offline StumpyStrust
« Reply #1 - Posted 2012-09-21 06:28:12 »

I just had it so in my begin() method which sets up stuff so I can render, I would set all current rendering hints.

There is this

http://docs.oracle.com/javase/6/docs/technotes/guides/2d/flags.html#aaFonts

But that is only for text I think.

You might be able to set it in the creation of a window/canvas but I have not tried.

Offline pjt33
« Reply #2 - Posted 2012-09-21 06:48:35 »

You can't. Replace
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      Graphics2D g = (Graphics2D) this.gameWindow.buffer.getDrawGraphics();

with a call to a method which gets the graphics and sets the hints on it.
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Offline Regenuluz
« Reply #3 - Posted 2012-09-21 06:54:03 »

You can't. Replace
1  
      Graphics2D g = (Graphics2D) this.gameWindow.buffer.getDrawGraphics();

with a call to a method which gets the graphics and sets the hints on it.


.... Wow... That was a bloody simple fix. Why on earth didn't I think of that? -.-

Well, thanks for the help, both of you. Smiley
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