Good luck with your lightwave import.
Thanks, I need luck for this. :)
For my Normal generation, I am using the "calculateFaceNormals()" method of TriangleArray for my terrain, and just exporting normals as part of the ASE file from MAX :) - it adds to the file size but I can tollerate that.
Well, that's clever. Wished I could do this too for LW. But AFAIK the format doesn't support this.
Sorry for going off-topic in your thread. In case I'm going to see a similar problem to yours and see a solution I'll come back. :-)